32bpp Support

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List of downloadable 32 bpp tars - OpenTTD

    https://wiki.openttd.org/List_of_downloadable_32_bpp_tars
    To use them, you have to place the TARs in your data directory and start OpenTTD with a 32bpp blitter. You can find more information in the article playing with 32bpp graphics. See also the Extra Zoom Levels project. OpenTTD 1.2.0 and later support 32bpp directly via NewGRF support

NewGRF List - OpenTTD

    https://wiki.openttd.org/NewGRF_List
    This is an incomprehensive list of NewGRF sets for OpenTTD.The most up to date list can always be obtained from the online content.When adding a new set, please be careful not to break the table format.

windowscodecs: Support 32bpp formats and ...

    https://github.com/ValveSoftware/wine/commit/72f375e
    windowscodecs: Support 32bpp formats and SupportsTransparency flag This is a combination of these patches in wine-staging by Dmitry Timoshkov: windowscodecs: Add support for 32bppRGB, 32bppRGBA and 32bppPRGBA to format converter. windowscodecs: Fix the SupportsTransparency flag value for various pixel formats. ...

Error 32bpp :: Psychonauts General Discussions

    http://steamcommunity.com/app/3830/discussions/0/864974467222386373/
    Jul 25, 2013 · "The game was unable to find a 32bpp display mode supported by your system in which to run. Your video card and monitor must minimally support 640x480x32bpp." I have tried creating the .ini file that i have found mentioned on so many forums as a way to rectify this..but to no avail. [DisplaySettings] ScreenWidth=1280 ScreenHeight=720 FullScreen ...

Fix for 32bpp bitmap support. by Rinnegatamante · Pull ...

    https://github.com/xerpi/libvita2d/pull/46
    Fix for 32bpp bitmap support. #46. xerpi merged 1 commit into xerpi: master from unknown repository May 4, 2017. Conversation 0 Commits 1 Checks 0 Files changed Conversation. Copy link Quote reply Contributor Rinnegatamante commented May 4, 2017. 32bpp bitmap images are XRGB and not RGBX like they where processed before. ...

Files - 32bpp-ez-build - #openttdcoop Development Zone

    https://dev.openttdcoop.org/projects/32bpp-ez-build/files
    Support the DevZone: Files. File Date Size D/L MD5; 32bpp_ez-0.1.grf.bz2: 2014-02-06 04:17

Alpha Blending - FALSE-TRUE 32bpp Microsoft Docs

    https://docs.microsoft.com/en-us/windows-hardware/test/hlk/testref/9b4ef906-1fe4-4a09-9380-b5a6a77b9e59
    Alpha Blending - FALSE-TRUE 32bpp. 04/14/2019; 2 minutes to read; In this article. This automated test measures the minimum supported Direct X renderer capability of a graphics adapter or chipset. This topic applies to the following test jobs: Alpha Blending - FALSE-TRUE 16bpp. Alpha Blending - FALSE-TRUE 16bpp (WoW64) Alpha Blending - FALSE ...

Why is 16/32bpp taking so long? (2011) — Help & Support ...

    https://www.gimpusers.com/forums/gimp-user/13639-why-is-16-32bpp-taking-so-long
    Jul 21, 2011 · Please don't take this as snarky. I admit I'm a bit frustrated with the SLOOWWW pace of development. Sorry. So, what's up with 16/32bpp support? In this day and age, it's rather essential. Why is it taking so long for higher than 8bpp color depths to be integrated? SOOOOO many other apps have it, and HAVE had it for quite some time.

load 32bpp picture in C# and windows CE 6.0

    https://social.msdn.microsoft.com/forums/en-us/05bc3d5d-aec4-4733-a382-3bb00885dd17/load-32bpp-picture-in-c-and-windows-ce-60
    Apr 15, 2013 · Hello, I have one image using 32bpp format. I am not able to use Bitmap to open it in windows CE. After I study, I suspect 32 bpp format causes problem. I use ftp to recieve image, and save it into my windows CE device, I want to display it on the screen using picturebox. So question is is it ... · Which format this picture is in? Does your device has ...



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