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https://support.esri.com/en/technical-article/000011375
Jun 27, 2019 · OpenGL drivers are usually installed together with the rest of the graphics driver and support software (such as DirectX). Procedure. Instructions provided describe how to check what type of graphics card is installed on the system and which version of OpenGL is running. Check the graphics card type (Windows):
https://ieeexplore.ieee.org/document/7114496/
A multi-threaded programmable shader pipeline 3D graphics SoC with support for OpenGL ES 2.0 has been developed and fabricated. The sample chip is ARMv4T c An OpenGL ES 2.0 3D graphics SoC with versatile HW/SW development support - IEEE Conference PublicationCited by: 2
https://software.intel.com/en-us/node/713804
Dec 30, 2017 · Open Graphics Library for Embedded Systems (OpenGL ES) is an Application Programming Interface (API) to graphics hardware. OpenGL ES 3.2 API supports 2D/3D graphics rendering and is backward compatible with previous OpenGL revisions (for example 3.1, 3.0, 2.0, or 1.1).
https://www.nada.kth.se/utbildning/grukth/exjobb/rapportlistor/2008/rapporter08/olsson_erik_08025.pdf
mobile phone 3D graphics hardware with support for OpenGL ES 2.0, it is too early to predict the complexity possible for the effects, as no such hardware is currently publicly available. However, 3D graphics may very well be successfully used on mobile phones, especially in …
https://www.design-reuse.com/sip/opengl-es-vulkan-3d-gpu-ip-45923/
Scalable 3D Graphics Accelerator Window MA based 3D Noise Reduction IP Broadcast Quality Video Decoder with 3D comb filter, sample rate converter and 960H/1280H compatibility 2-cluster Series6XT 3D/2D/Compute GPU including OpenGL ES 3.0, DX10_0 Feature Level and OpenCL Support , 10-bit YUV, YUV framebuffer
https://www.digi.com/resources/documentation/digidocs/embedded/dey/2.6/cc6/bsp_r_video-gpu_cc6cc6qp.html
OpenGL ES 2.0 API defined by Khronos Group. OpenGL ES 3.0 API defined by Khronos Group. OpenVG 1.1 API defined by Khronos Group. (OpenVG is a royalty-free, cross-platform API that provides a low-level hardware acceleration interface for vector graphics libraries such as Flash and SVG.) OpenCL 1.1 EP API defined by Khronos Group.
https://developer.android.com/studio/run/emulator-acceleration
Configure graphics acceleration. Graphics acceleration uses your computer's hardware (typically the GPU) to make screen rendering faster. Android devices use OpenGL for Embedded Systems (OpenGL ES or GLES) for rendering both 2D and 3D graphics on the screen.
https://www.khronos.org/opengles/
OpenGL ES 2.0 - Programmable Shading. OpenGL ES 2.0 was the first portable mobile graphics API to expose programmable shaders in the then latest generation of graphics hardware. It remains a prevalent API today, and still is the most widely available 3D graphics API, and remains a solid choice to target the widest range of devices in the market ...
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