Android Dxt Support

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Android Help - Google Support

    https://support.google.com/android/?hl=en
    Official Android Help Center where you can find tips and tutorials on using Android and other answers to frequently asked questions.

<supports-gl-texture> Android Developers

    https://developer.android.com/guide/topics/manifest/supports-gl-texture-element
    Note: Google Play filters applications according to the texture compression formats that they support, to ensure that they can be installed only on devices that can handle their textures properly.You can use texture compression filtering as a way of targeting specific device types, based on GPU platform. For important information about how Google Play uses <supports-gl-texture> elements as the ...

DXT or PVRTC? - Unity Forum

    https://forum.unity.com/threads/dxt-or-pvrtc.73998/
    Feb 15, 2011 · Is PVRTC giving better performance or why should I use this format for Android? DXT quality is A LOT better than PVRTC 2 but of course this last compression method offers quite much higher compacting rate. But DXT is also practically the same quality of PVRTC 4, only this one takes A LOT of time more to compress textures.

Android Developers Blog: Efficient Game Textures with ...

    https://android-developers.googleblog.com/2015/01/efficient-game-textures-with-hardware.html
    Jan 13, 2015 · ASTC promises to be both high quality and broadly supported by future Android devices. But until devices with ASTC support become widely available, it’s important to understand the variety of legacy formats that exist today. ... nonspecific to DXT variant. Supported on …

iOS / Android support · Issue #18 · microsoft/MapsSDK ...

    https://github.com/microsoft/MapsSDK-Unity/issues/18
    Jul 23, 2019 · The only downer is the lack of support for iOS and Android. This would perfectly complement the Mixed Reality story. ... iOS / Android support #18. Open martdob opened this issue Jul 23, 2019 ... my assumption is that the hi-res 3d models use textures with DXT compression and they can't be properly decompressed on the iPhone and they end up to ...

Android APK Selection Instructions – Humble Bundle

    https://support.humblebundle.com/hc/en-us/articles/115009785168-Android-APK-Selection-Instructions
    Android APK Selection Instructions. For certain Android mobile games, you may see four (4) different Android APKs (Android application package) on your download page. ... DXT / Tegra (S3 Texture Compression) ETC (Ericsson Texture Compression) ... APKs I should download for my Android device? The four (4) APKs support or are used in the ...

Android Development Reference Unreal Engine Documentation

    https://docs.unrealengine.com/en-US/Platforms/Android/Reference
    The Android Development Reference pages contain a high-level explanation of the various software components and system settings you will need to make sure you have installed and setup on the computer you are using to develop your UE4 Android project. ... Android SDK Support Library Android Toolchain Android NDK 12b Java SDK ... DXT. Supported ...

Mobile - ETC2 as default texture compression on Android ...

    https://forum.unity.com/threads/etc2-as-default-texture-compression-on-android.348582/
    Sep 11, 2015 · Previously alpha textures would default to 16-bit on Android, which would work universally (albeit with the usual banding artefacts due to lack of dithering). Now, at runtime if it finds an ETC2 texture on a device that doesn't support it, presumably it will unpack it to RGBA 32-bit, i.e. twice the memory consumption of before.

Updated Crunch texture compression library

    https://blogs.unity3d.com/2017/11/15/updated-crunch-texture-compression-library/
    Nov 15, 2017 · Crunch is a lossy texture compression format, which is normally used on top of DXT texture compression. Crunch compression helps to reduce the size of the textures in order to use less disk space and to speed up downloads. The original Crunch compression library, maintained by Binominal, is available on GitHub. Support for Crunch texture […]



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