Android This Project Does Not Have Native Library Support

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[Android] Package android.support.v4.net does not exist ...

    https://github.com/react-native-community/react-native-netinfo/issues/107
    May 28, 2019 · Upgrade the project to Android X using the Refactor option in Android Studio; ... package android.support.v4.net does not exist import android.support.v4.net.ConnectivityManagerCompat; ... This will fix the build errors you get from this library using the support library, while either React Native Core or one of your other dependencies expects ...

AndroidX support · Issue #1588 · invertase/react-native ...

    https://github.com/invertase/react-native-firebase/issues/1588
    Oct 12, 2018 · Hi. Would just like to note that I have just tried to upgrade to AndroidX as an attempt to solve some support library dependency issues in other packages. Unfortunately the only thing blocking me now is react-native-firebase - (android.support.annotation does not exist). Are there any plans to make the changes at this stage? Thanks!

Android Studio Project Site

    http://tools.android.com/tech-docs/new-build-system/gradle-experimental/migrate-to-stable?hl=ja
    Android Studio 2.2 and higher support building C/C++ components of your Android project with two new options: CMake and ndk-build.Using Android Studio, you can edit and debug your native code while still using either external build system to compile and link the C/C++ sources. For more information, learn how to Add C and C++ Code to Your Project using Android Studio.

Using Unity as a library in native iOS/Android apps ...

    https://forum.unity.com/threads/using-unity-as-a-library-in-native-ios-android-apps.685195/
    Sep 30, 2019 · While we tested many scenarios for Unity as a library hosted by a native app, Unity does not control anymore the lifecycle of the runtime, so we cannot guarantee it'll work in all possible use cases. For example: Unity as a Library supports rendering only full screen, rendering on a part of the screen isn’t supported.

What is the proper way to support both arm and arm64 for a ...

    https://forums.xamarin.com/discussion/129314/what-is-the-proper-way-to-support-both-arm-and-arm64-for-a-native-library
    Jul 01, 2018 · I have a native library (cpp) which does decoding of data into a bitmap. ... and the project is added as a reference in the main Android project. There are other non-native libraries as well that call the functions in the native library. ... so they need two .so file to support.

Preparing an Application for Release - Xamarin Microsoft ...

    https://docs.microsoft.com/en-us/xamarin/android/deploy-test/release-prep/
    Although it does not support Visual Studio for Mac, you can use Dotfuscator Community Edition (CE) with Visual Studio to obfuscate managed code and inject runtime security state detection code into a Xamarin.Android app at build time to detect and respond if the app is running on a rooted device.

Android NDK: A guide to deploying apps with native libraries

    https://androidbycode.wordpress.com/2015/07/07/android-ndk-a-guide-to-deploying-apps-with-native-libraries/
    Jul 07, 2015 · Android NDK: A guide to deploying apps with native libraries Libraries written in C++ and C have long been supported in Android through the Native Development Kit (NDK) . Even if you haven’t directly built native code libraries, you may have included pre-built native libraries; they can be identified by the .so file extension.



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