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https://matt.berther.io/2004/09/16/using-the-command-pattern-for-undo-functionality/
Sep 16, 2004 · Using the Command pattern for undo functionality By Matt Berther September 16, 2004 Comment Tweet Like Command is a very powerful design pattern, whose intent is to encapsulate a request as an object, thereby letting you parameterize clients with different requests, queue or log requests, and support undoable operations.
https://medium.com/better-programming/utilizing-the-command-pattern-to-support-undo-redo-and-history-of-operations-b28fa9d58910
Aug 07, 2019 · Using the Command Pattern. To support undo, redo, and history of operations ... that are the obvious choices when dealing with operations like undo and redo: Memento and Command patterns. In this ...
https://www.codeproject.com/Articles/8303/Using-the-Command-pattern-for-undo-functionality
Sep 16, 2004 · Today, I want to show you how to implement undo functionality using this command design pattern. For our example, we will be developing a very simple Notepad clone. Nothing too fancy, but enough to show the power of the pattern. The Code. The first thing we want to do is to create an abstraction around our TextBox control. In the Command ...4.4/5(48)
https://www.codeproject.com/articles/33384/multilevel-undo-and-redo-implementation-in-cshar-2
Feb 17, 2009 · Here I did not explicitly set the size of Undo stack and Redo stack, so the number of undo redo states the application can hold will be based on the memory of system. Change Management When Using Command Pattern . When you need to support Undo/ Redo for a new operation in your application, you only need to add a new command object.4.9/5(51)
https://www.javaworld.com/article/2076698/add-an-undo-redo-function-to-your-java-apps-with-swing.html
The new undo/redo mechanism available in Swing allows us to do just that. This article describes how to add undo/redo capabilities to Java applications. It explains the design of an undo/redo mechanism by introducing the Command pattern and Swing's support for the pattern.
https://www.oodesign.com/command-pattern.html
Sometimes for undo/redo actions the command should store more information about the state of the receiver objects. A good idea in such cases is to use the Memento Pattern. Asynchronous Method Invocation Another usage for the command design pattern is to run commands asynchronous in background of an application.
https://www.c-sharpcorner.com/uploadfile/40e97e/command-pattern-undo-example/
The command pattern provides an object oriented manner to provide Undo feature to our application in a flexible manner. But the creation of lot of object instances is one of the draw back of this method which usually people say about.
https://codereview.stackexchange.com/questions/172662/command-pattern-with-undo-returning-response-in-invoker-and-command-class-or-c
I have used command pattern with undo support. The terms associated with Command Pattern are as follows. Client → Invoker → Command instance execute() → Receiver . so the client will need to know whether the operation was successfully so that it can decide whether to undo.
https://refactoring.guru/design-patterns/command
Command is a behavioral design pattern that turns a request into a stand-alone object that contains all information about the request. This transformation lets you parameterize methods with different requests, delay or queue a request's execution, and support undoable operations.
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