Ati Geometry Shader Support

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DirectX 10 Support / Geometry Shader - Unity Forum

    https://forum.unity.com/threads/directx-10-support-geometry-shader.10531/
    Sep 27, 2010 · What would be great would be Geometry Shader support only via OpenGL for a start. A larger number of users would be able to use this (Pixel Shader 4.0 cards are getting quite common for Hardcore Gamers). And let's face it, DirectX 10 (compared to DirectX 9) is only cool because of Geometry Shader... not anything else. But hey that's just an idea

ATI OpenGL Programming and Optimization Guide

    http://developer.amd.com/wordpress/media/2012/10/ATI_OpenGL_Programming_and_Optimization_Guide.pdf
    ATI OpenGL Programming and Optimization Guide ... section on GLSL features and support, sample codes for programming user shaders, and a table ... but it should provide a good basis for gauging geometry throughput. Each fragment shader unit on R300+ series executes a texture instruction and a …

OpenGL Capabilities Tables - Apple Developer

    https://developer.apple.com/opengl/OpenGL-Capabilities-Tables.pdf
    OpenGL Capabilities Tables This table lists Legacy OpenGL extensions and parameter values reported for macOS 10.7.5. Click the name of a reported extension to view its specification. HD Graphics 4000 HD Graphics 3000 GMA X3100 GMA 950 GeForce 650 Quadro FX 4800 GeForce 9400/285/320/330 Quadro FX 5600 GeForce 8600/8800/9600/120/130 Quadro FX 4500

ATI Radeon™ HD 4300 Series GPU Specifications

    https://www.uni-kl.de/elektronik-lager/DV2117
    ATI Radeon™ HD 4300 Series GPU Specifications Double-sided hierarchical Z/stencil buffer Early Z test and Fast Z Clear Lossless Z & stencil compression (up to 128:1) Lossless color compression (up to 8:1) 8 render targets (MRTs) with anti-aliasing support Dynamic Geometry Acceleration Programmable tessellation unit Accelerated geometry shader path for geometry amplification

ATI Radeon HD 4800 OpenGL features - OpenGL: Advanced ...

    https://community.khronos.org/t/ati-radeon-hd-4800-opengl-features/54976
    Mar 17, 2019 · As I know ATI Radeon HD 4800 has released. ... commertial applications that would rely on GLSL or latest extensions, so ATI just does not implement them. Bad OpenGL support does not hurt the sales. ... anyone know if their current DX10/SM4.0 level support (ie unified shader, VTF, geometry shader, etc) for AMD HD cards real or just simply ...

Disable geometry shaders on mesa AMD/ATI drivers. by ...

    https://github.com/dolphin-emu/dolphin/pull/3484/files
    Disable geometry shaders on mesa AMD/ATI drivers. #3484. Merged ... Broken lines in geometry shaders ... // Ended Version: -1 // Mesa inroduced geometry shader support for radeon devices and failed to test it with us. // Causes misrenderings on a large amount of things that draw lines. BUG_BROKENGEOMETRYSHADERS,};

ATI Radeon HD 4550 Budget DX10.1 GPU HotHardware

    https://hothardware.com/reviews/ati-radeon-hd-4550-budget-dx101-gpu
    Sep 30, 2008 · The Radeon HD 4550 offers DX10.1 and Shader Model 4.1 support. These GPUs are manufactured on TSMC's 55nm process node and the cards …Brand: ATI

ATI+OGL+Geometry Shaders :: pouët.net

    http://www.pouet.net/topic.php?which=6166&page=1
    Feb 18, 2009 · If I want to use geometry shaders: Do I have to restrict my audience to nvidia only (because nvidia cards *do* support GL_EXT_geometry_shader4) or to vista only (directX 10)? Has anyone had any luck in using geometry shaders with ATI and OpenGL? I'd really like some help, since you all know that vista/nvidia only demos suck.

ATI Radeon HD 2600 and 2400 Performance HotHardware

    https://hothardware.com/reviews/ati-radeon-hd-2600-and-2400-performance
    Jun 27, 2007 · ATI Radeon HD 2600 and 2400 Performance. ... like new anti-aliasing modes and support for shader model 4.0. ... Accelerated geometry shader path for geometry amplification .Brand: ATI



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