Blender Dropping Collada Support

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Blender dropping COLLADA support - Page 2 - Mesh - Second ...

    https://community.secondlife.com/forums/topic/86252-blender-dropping-collada-support/page/2/
    Jan 11, 2012 · Fixing the Collada exporter for Second Life isn't hard, but Blender's troubles with the format won't end there. Collada's interoperability track record is lousy, and that's not because of bugs. It's because the format specification isn't strict enough.

#SL Blender dropping COLLADA support – DON’T PANIC, Keep ...

    https://www.lelanicarver.com/2012/01/sl-blender-dropping-collada-support-dont-panic-keep-calm-and-carry-on/
    via Blender dropping COLLADA support – Second Life. As I very rashly bought, downloaded, and managed to install Blender 2.61 with the JASS/Primstar-2 add-on, I guess I now have a duty and responsibility to wrap my head around it and actually make sculpts with it.

T53956 2.8: Proposal: Remove OpenCollada - Blender

    https://developer.blender.org/T53956
    Making sure changes to Blender don't break Collada. Keeping the library building/up to date on all platforms.... adds overhead. 2.8x is a good time to consider dropping support for features that aren't worth keeping - hence this proposal.

Blender 2.8 might be dropping Collada support FSDeveloper

    https://www.fsdeveloper.com/forum/threads/blender-2-8-might-be-dropping-collada-support.436734/
    Mar 23, 2016 · Hey guys, Does seems to be quite a bit of bad news here. Was reading through the blog on the Blender Foundation site and found the project dev notes for the Blender 2.8 meeting and right at the bottom of the article they mention that they are seriously considering dropping the OpenCollada library which allows of collada export.

Blender To Drop Support For COLLADA? No Need To Panic ...

    http://sl.governormarley.com/?p=1714
    Jan 12, 2012 · The Mesh Forum has a post from Masami Kuramoto pointing to a mailing list discussion, which suggests that Blender, the hugely popular open source 3D creation tool, may soon drop support for COLLADA in release builds, if you’re unsure what any of this means, COLLADA is the format that users export their creations to from within Blender to make it Second Life compatible in terms of Mesh.

Better Collada Exporter doesn't work - Technical Support ...

    https://blenderartists.org/t/better-collada-exporter-doesnt-work/1204095
    Jan 28, 2020 · And by that I mean it doesn’t even show up. I have the latest stable version of Blender, as updated by Steam, and I need to create assets for my game project, Nach, in the latest version of Godot. I’ve tried the one directly from Git and I’ve tried the one available on the Godot website. Apparently Better Collada Exporter is the very best option for exporting assets to Godot. If only the ...

Why blender treats empties separately? => Propping ...

    https://blenderartists.org/t/why-blender-treats-empties-separately-propping-problems-collada-example-given/604376
    Apr 23, 2018 · Hey blenderartists, Anyone knows, why blender not simply treats those meshes that have no more vertices as empties?? As it is now, empties are not convertible to empty geometry. But why is it not the same? It would simplify many things and improve compatibility with other SW, e.g. 3DS Max or Maya. The reasons are: Propping: You get a COLLADA .dae file with prop points from another …

Comments on: COLLADA momentum - Blender Developers Blog

    https://code.blender.org/2011/10/collada-momentum/feed/
    As such it is a good idea to be supported by Blender. If you support some unknown to anybody (except of its developers) format, no matter how good it is, it will not be used and therefore - completely underrated and abolished. ... COLLADA momentum Blender Code [...] By: Blender might be dropping Collada support - SLUniverse Forums

T44670 Adding generic Drag&Drop to Blender for file ...

    https://developer.blender.org/T44670
    We agree with Ton. The user should decide (not Blender and not the add-on programmers) which importer to use when he drags and drop a file. Blender already knows which addons are importer (those in the "file -> import" menu) and which format those addons support (with the "filter_glob" part).

Source/File Structure - Blender Developer Wiki

    https://wiki.blender.org/wiki/Source/File_Structure
    Used for audio and joystick support in the Game Engine. See: home page. /extern/wcwidth/ Support for fixed width unicode characters, where some characters use multiple cells. Used for the text editor and Python console. See: online source. /extern/xdnd/ Utility to support drag and drop on Unix/X11. Used to support dropping files onto Blender's ...



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