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https://stackoverflow.com/questions/34135677/build-vim-7-4-with-gui-support
I am trying to build vim 7.4 with GUI support but with no success in a SLES dev server in my local folder. Any help or hint is welcomed. The configure script is executed with the following argumen...
https://vi.stackexchange.com/questions/16668/how-to-build-vim-gui-version-with-gtk
I pulled all the source files, and then ran the following command to configure and tried to build vim with GUI support: /configure --enable-gui=auto Here is some more information: checking --ena...
https://stackoverflow.com/questions/25978668/vim-mac-os-x-install-with-gui-support
I have Mac Pro, with OS X 10.9.4 (can't upgrade to Yosemite yet), and I'm trying to build vim7.4 with gui-support, or get any kind of gui-support. My current vim is version 7.3, I'm guessing, that's the default vim that ships with macs. I have the Terminal.app and iTerm2.app, my vim rc has the default. set term=xterm-256colors or what have you.
https://www.vim.org/download.php/maillist.php
The best way to install Vim on Unix is to use the sources. This requires a compiler and its support files. Compiling Vim isn't difficult at all. You can simply type "make install…
https://github.com/ycm-core/YouCompleteMe/wiki/Building-Vim-from-source
sudo apt remove vim-tiny vim-common vim-gui-common vim-nox. 3. Once everything is installed, getting the source is easy. ... (2.6+ or 3.3+) support, when you start VIM. On Ubuntu 16.04, Python support was not working due to enabling both Python2 and Python3. Read answer by chirinosky for workaround. Add/remove the flags below to fit your setup. ...
https://gist.github.com/rpuntaie/8510218
Jul 26, 2019 · Build VIM on MinGW/MSYS with support for all interpreters - gist:8510218
http://vimdoc.sourceforge.net/howto/win32-compile/Vim-Compile-Win32-HOWTO/compiling.html
For example, to build a GUI and OLE-enabled Vim with the MSVC++ compiler, you could issue the commands: C:\TEMP\VIM\SRC>set GUI=yes C:\TEMP\VIM\SRC>set OLE=yes C:\TEMP\VIM\SRC>nmake -f Make_mvc.mak The options would remain in effect for any subsequent builds from the same console window.
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