Cocoa Applescript Support

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objective c - How do I add Applescript support to my Cocoa ...

    https://stackoverflow.com/questions/2479585/how-do-i-add-applescript-support-to-my-cocoa-application
    Modern versions of Cocoa can directly interpret the scripting definition (.sdef) property list, so all you need to do for basic AppleScript support is to create the sdef per the docs, add it to your "copy bundle resources" phase and declare AppleScript support in your Info.plist.

Adding AppleScript Support to Cocoa Apps - Stone

    http://www.stone.com/The_Cocoa_Files/Adding_Applescript.html
    The Cocoa AppleScript framework will use key-value coding to automatically generate the glue code to allow a user, for example, to set the color of a rectangle. Because a subclass of Graphic inherits all of the attributes of Graphic, Rectangle will also have the fill color attribute:

Cocoa Application Layer - Apple Inc.

    https://developer.apple.com/library/archive/documentation/MacOSX/Conceptual/OSX_Technology_Overview/CocoaApplicationLayer/CocoaApplicationLayer.html
    Sep 16, 2015 · Although Cocoa integrates accessibility support into its APIs, there might still be times when you need to provide more descriptive information about your windows and controls. The Accessibility section of the Xcode Identity inspector makes it easy to provide custom accessibility information about the UI elements in your app.

Mac OS X 10.7 Lion Automation Release Notes

    http://macosxautomation.com/lion/applescript.html
    Cocoa-AppleScript Applets. The AppleScript Editor can now create and edit Cocoa-AppleScript applets that provide direct access to the Cocoa frameworks from within their AppleScript code, by using the AppleScript/Objective-C bridge first introduced in Snow Leopard.

Cocoa Applescript Application - Apple Community

    https://discussions.apple.com/thread/2148685
    Sep 07, 2009 · Apple's AppleScriptObjC Release Notes has some information about the new framework, but basically the way new way is to use the normal Cocoa methods from AppleScript, so you will need to read up on the Cocoa way of doing things. For your example, you will need to use use Interface Builder to link outlets to script properties, and link actions to handlers.

cocoa - Coco-applescript is in my documents folder. I am ...

    https://apple.stackexchange.com/questions/286160/coco-applescript-is-in-my-documents-folder-i-am-not-a-developer-is-it-changing
    I found Cocoa-AppleScript Applet 2.app in my documents folder. What is this? I noticed it when I was in iTunes and was going to add to my library. I just had to reinstall my OS because of problems and I do remember one of the problems was the iTunes would no longer open at all.

AppleScript implementation: Wrong class is disp... Apple ...

    https://forums.developer.apple.com/thread/121508
    Aug 22, 2019 · I've been adding AppleScript support to my app. Didn't get any responses on [email protected], and applescript-implementors is dead, so I'll try here.. Returning some objects to a script shows them as the wrong class. Like here's the AppleEvent when I …

Doug's AppleScripts Cocoa-AppleScript Archives » Doug's ...

    https://dougscripts.com/itunes/category/cocoa-applescript/
    Download over 400 AppleScripts for iTunes on the Mac, plus get tips and information on writing your own iTunes AppleScripts. ... Your support will keep it that way. Donations of any convenient size help pay the bills and defray my personal costs in keeping the site going. ... Cocoa-AppleScript, iTunes 11, Managing Track Info. May 31 2013 - 12 ...

AppleScript - Wikipedia

    https://en.wikipedia.org/wiki/AppleScript
    AppleScript was designed with the ability to build scripts intuitively by recording user actions. Such AppleScript recordability has to be engineered into the app—the app must support Apple events and AppleScript recording; as Finder supports AppleScript recording, it canDeveloper: Apple Inc.

macos - Applescript and Cocoa Error: Expected end of line ...

    https://stackoverflow.com/questions/22887383/applescript-and-cocoa-error-expected-end-of-line-but-found-identifier
    It sounds like the AppleScript editor may be looking at an older version of your app and using that "dictionary" to compile the script. Try Open Dictionary… and locate the current version of your app. – Smilin Brian Apr 6 '14 at 18:50



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