Corona Native Ui Support

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Corona Documentation — Corona Native Plugins

    https://docs.coronalabs.com/native/plugin/index.html
    Corona Native. Native plugins can easily be added to your iOS or Android project. On iOS, plugins will be in the form of static library (.a) files that need to be linked into your app executable. On Android, plugins can come in the form of .so (shared library) or .jar files.

Corona Documentation — API Reference Libraries native ...

    https://docs.coronalabs.com/api/library/native/setProperty.html
    Corona lets you build games/apps for all major platforms including iOS, Android, Kindle, Apple TV, Android TV, macOS, and Windows. Get the free toolset!

Corona Documentation — Developer Guides UI/Scenes

    https://docs.coronalabs.com/guide/system/customFont/index.html
    Corona Native; Using Custom Fonts. Font File Support; Including and Using Fonts; Documentation Developer Guides UI/Scenes. Using Custom Fonts. This guide outlines how to include and use custom embedded fonts in Corona, allowing you to stylize your app more consistently across platforms.

Mobile Application Development Native UI - Corona Labs Inc.

    http://developer.coronalabs.com/forums/native-ui
    Native UI. Forums » Corona SDK APIs. Post your question, answers and comments for the Corona SDK Native UI APIs here. (This replaces the comments section on the individual API pages.) ... Does Corona support the native Apple Twitter Keyboard? 2. 0 : by lessmsios 1 Mar 2013 - 13:36

Corona Documentation — API Reference Libraries native

    https://docs.coronalabs.com/api/library/native/index.html
    Overview. The native library wraps platform-specific UI elements like input fields, maps, web views, and more. These are controlled/rendered by the OS, not the Corona engine.

[Corona Native] How can I add methods to CoronaActivity ...

    https://forums.coronalabs.com/topic/76582-corona-native-how-can-i-add-methods-to-coronaactivity/
    [Corona Native] How can I add methods to CoronaActivity? - posted in Android: I used public class MainActivity extends CoronaActivityin 32bit Corona era. I know it is not recommendation. But its good and easy. So, now. 64bit Corona era. It doesnt support the method. I must add a code below. @Override public void onWindowFocusChanged(boolean hasFocus) { …

[.NET] NativeUI - Scripts & Plugins - GTAForums

    https://gtaforums.com/topic/809284-net-nativeui/
    May 02, 2019 · NativeUI Library Download 1.9.1 ScriptHookVDotNet based library for easy and fast Rockstar-like menus. Features: Support for simple buttons, checkboxes and lists. Support for custom banners from game sprites and your own textures. Easy nested menus for fast and painless nested menu system. Contro...

Release NativeUI 1.8 Release · Guad/NativeUI · GitHub

    https://github.com/Guad/NativeUI/releases/tag/1.8
    Stay up to date on releases. Create your free account today to subscribe to this repository for notifications about new releases, and build software alongside 40 million developers on GitHub.

Corona webinos

    http://webinos.org/crossplatformtools/corona/
    Native UI elements are implemented using a native OpenGL engine packaged within the Corona runtime. There does however seem to resonate well with developers with 61% of developers using asking for native UI support as a new feature, according to our survey.

Corona Documentation — Developer Guides Building ...

    https://docs.coronalabs.com/guide/distribution/win32Build/index.html
    All features supported by the Corona Simulator for Windows are supported for Win32 desktop builds. However, the Corona Simulator for Windows does not support most native UI features that the macOS version does. Just like mobile device builds, Win32 desktop builds support an orientation table within the project's build.settings file.



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