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https://www.reddit.com/r/diplomacy/comments/qy2kq/diplomacy_question_regarding_fleets_armies_and/
Diplomacy Question regarding Fleets Armies and support Can a Army support a fleet? First i assumed an army would be able to fire its cannnons or whatever to support a fleet, but after looking at the directions i think armies can not support fleets.
https://www.playdiplomacy.com/help.php?sub_page=Game_Rules
The biggest Diplomacy site on the web. Playing Diplomacy is free! Easy point-and-click interface. ... There are three types of provinces: inland, coastal and water. 3. ... , and a fleet can receive support from a second fleet that is adjacent to the province yet not adjacent to the coast the first fleet is on.
https://boardgamegeek.com/thread/601718/can-fleet-conquer-land-area
Jan 02, 2011 · A fleet can occupy a land area that is adjacent to the sea zone that the fleet came from just as if it were an army. There are some restrictions on where a fleet can go from that area and wher eit can send support (some spaces have more than one coast (Spain, Bulgaria and St. Petersburg for example and there are some other cases that come up.
https://www.vdiplomacy.com/variants.php?variantID=24
Site Rules FAQ Diplomacy Intro Features ... No special order format is needed. Support operates as normal, though it should be noted that fleets CANNOT support actions involving inland territories while on a river. Just as a Fleet in Belgium could not support an Army Burgundy into Ruhr, neither could a Fleet Santa Fe support an Army Cordoba ...
http://www.users.on.net/~kalel/rules.pdf
THE RULES OF DIPLOMACY I. PLAYERS AND COUNTRIES Diplomacy is best played by seven players, though as few as two may play. ... to move, hold, or support; a fleet may be ordered to move, hold, support, or convoy. ... adjacent only along an inland boundary, not along a coastline.
https://www.playdiplomacy.com/forum/viewtopic.php?t=17906
Play Diplomacy Online. ... So can an army support a fleet into a a territory that both are adjacent to, or is it only the other way round? Any unit can support any OTHER unit to a location both units could reach. (IE: a navy can't support moving inland, only oceans and coastlines, while armies can't support …
http://www.diplomacy-archive.com/resources/strategy/articles/fight_to_the_finnish.htm
If the Germans do get Belgium, there is a neutral centre tucked safely behind the lines for England to take later, plus the added available support into the Channel. One army in Denmark, plus some skilful diplomacy should lull Russian suspicions long enough to swing something up North. Germany can do quite well by this plan, in fact.
https://www.wizards.com/avalonhill/rules/diplomacy.pdf
The game of DIPLOMACY is best played by seven players. Rules for fewer players are included in the Alternate Way to Play section of this booklet. Each player represents one of the seven "Great Powers of Europe'/ in the years prior to World War I. These Great Powers include England, Germany, Russia, Turkey, Italy, France
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