Directcompute Support

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DirectCompute Support on NVIDIA’s CUDA Architecture GPUs

    https://www.nvidia.com/object/directcompute_la.html
    DirectCompute Support on NVIDIA’s CUDA Architecture GPUs . Microsoft’s DirectCompute is a new GPU Computing API that runs on NVIDIA’s current CUDA architecture under both Windows VISTA and Windows 7. DirectCompute is supported on current DX10 class GPU’s and future DX11 GPU’s.

DirectCompute NVIDIA Developer

    https://developer.nvidia.com/directcompute
    As part of the DirectCompute presentation at the Game Developer Conference (GDC) in March 2009 in San Francisco CA, NVIDIA presented three demonstrations running on an NVIDIA GeForce GTX 280 GPU. As a processor company, NVIDIA enthusiastically supports language solutions that enable developers to access the parallel processing power of the GPU.

DirectCompute - Wikipedia

    https://en.wikipedia.org/wiki/DirectCompute
    Microsoft DirectCompute is an application programming interface (API) that supports running compute kernels on general-purpose computing on graphics processing units on Microsoft's Windows Vista, Windows 7 and later versions. DirectCompute is part of the Microsoft DirectX collection of APIs, and was initially released with the DirectX 11 API but runs on graphics processing units that use ...

DirectCompute support · Issue #27 · microsoft/DirectXTK12 ...

    https://github.com/Microsoft/DirectXTK12/issues/27
    Jan 31, 2018 · Similar to the IEffect interface and the built-in shaders, we could create a set of DirectCompute shaders as well--which is easier done with DirectX Tool Kit for DX12 since all supported feature levels can do DirectCompute 5.0 or better....

Compute Shader Overview - Win32 apps Microsoft Docs

    https://docs.microsoft.com/en-us/windows/win32/direct3d11/direct3d-11-advanced-stages-compute-shader
    A compute shader on Microsoft Direct3D 10 is also known as DirectCompute 4.x. If you use the Direct3D 11 API and updated drivers, feature level 10 and 10.1 Direct3D hardware can optionally support a limited form of DirectCompute that uses the cs_4_0 and cs_4_1 profiles. When you use DirectCompute on this hardware, keep the following limitations ...

Microsoft DirectCompute on the 2nd Generation Intel® Core ...

    https://software.intel.com/en-us/articles/microsoft-directcompute-on-the-2nd-generation-intel-core-processor
    Jul 18, 2012 · DirectCompute on DirectX* 10 and 11 Hardware. DirectCompute on DirectX 10.x hardware is exposed as new versions of the compute shader with the cs_4_0 and cs_4_1 profiles in the DirectX 11 application programming interface (API). Here is a list of features with no or restricted support in DirectX 10.x: Device memory.Author: Wolfgang Engel

DirectCompute Programming Guide - Nvidia

    http://developer.download.nvidia.com/compute/DevZone/docs/html/DirectCompute/doc/DirectCompute_Programming_Guide.pdf
    DirectCompute Programming Guide PG-05629-001_v3.2 iii . TABLE OF CONTENTS . ... support any fixed-function graphics features with the exception of texturing. This includes rasterization, depth and stencil test, blending and derivatives. ... DirectCompute only permits a single UAV, so the only way to do this is in this case is to ...

GPU Motion Blur effect using DirectCompute

    https://forums.getpaint.net/topic/18989-gpu-motion-blur-effect-using-directcompute/
    Jul 10, 2010 · Latest Video Drivers. Direct Compute support hasn’t been around for long so you will need to update your video drivers to get it. Download GPU-Z and confirm that the DirectCompute checkbox is checked. If it isn’t you either have an unsupported video card or don’t have the latest drivers.

DirectX11 Compute Shaders Vs CUDA - NVIDIA Developer Forums

    https://devtalk.nvidia.com/default/topic/464718/directx11-compute-shaders-vs-cuda/
    Apr 21, 2010 · DirectX11 Compute Shaders Vs CUDA. Reply. Follow. ... Not wanting to hijack this thread or anything, but does anyone know the state of SLI support with DirectCompute? I am going to presume that it can't do anything that OpenCL or CUDA can't, so that DX10 or DX11 compute kernels don't get automatically distributed over cards in SLI, but does ...



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