Find all needed information about Directfb Sdl Support. Below you can see links where you can find everything you want to know about Directfb Sdl Support.
https://www.sdl.com/support/
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https://github.com/DirectFB/directfb
Jul 05, 2013 · Contribute to DirectFB/directfb development by creating an account on GitHub. ... Native (non SDL) support for the following operating systems is in progress: - Mac OS X (tested on Mac OS X 10.3.5) We do not have the resources to ensure that every release of DirectFB works on all supported platforms. If you are a user of one of the operating ...
https://elinux.org/DirectFB
PVR runs on DirectFB; Qt on DirectFB Qt for DirectFB; SDL (Simple Directmedia Layer) Game Development API that also supports DirectFB; Enlightenment Foundation Libraries (Evas and Ecore) Object-oriented and stateful canvas (Evas) and main loop integration (Ecore) that have DirectFB engines/backends. Crank Storyboard on DirectFB
https://bbs.archlinux.org/viewtopic.php?id=243100
Jan 02, 2019 · disable-module=joystick disable-module=cle266 disable-module=cyber5k export SDL_DIRECTFB_X11_CHECK=0 export SDL_DIRECTFB_YUV_DIRECT=1 export SDL_DIRECTFB_WM=1 When I run a program that uses SDL2 (tested to work with SDL2 on X11, it has no calls to any opengl functions in the source) all I see is
https://stackoverflow.com/questions/33343266/cross-compile-sdl2-with-directfb-and-add-to-a-buildroot-root-filesystem
Oct 27, 2015 · I am trying to create a root filesystem which includes SDL2 on DirectFB for an embedded linux 2.6.37 system (igepv2 board with TI DM3730 chip using OMAP). I …
https://tinylab.gitbooks.io/elinux/en/dev_portals/Multimedia/DirectFB/DirectFB.html
PVR runs on DirectFB; Qt on DirectFB. Qt for DirectFB; SDL (Simple Directmedia Layer) Game Development API that also supports DirectFB; Enlightenment Foundation Libraries (Evas and Ecore) Object-oriented and stateful canvas (Evas) and main loop integration (Ecore) that have DirectFB engines/backends. Crank Storyboard on DirectFB
https://github.com/jcdubois/DirectFB
Native (non SDL) support for the following operating systems is in progress: - Mac OS X (tested on Mac OS X 10.3.5) We do not have the resources to ensure that every release of DirectFB works on all supported platforms.
https://www.linuxquestions.org/questions/linux-software-2/sdl-opengl-or-directfb-4175429320/
Oct 01, 2012 · SDL OpenGL or DirectFB. Hi all I need to write program which requires very high frame rate say above 200FPS. ... The distinction between OpenGL or SDL is not of much use if you talk about 3D. SDL uses OpenGL for 3D acceleration. Also, higher framerates are always good for two reasons: 1. The user of your app may have a less powerful 3D card, so ...
http://forums.libsdl.org/viewtopic.php?p=42412
I'm writing a video driver for SDL2 which supports Linux framebuffer access with tslib support. This feaure was removed in SDL2 but I think it is very useful for embedded systems. Not all of these systems have opengl. I know there is DirectFB but this is too complicated for a small system and cross compiling is a libtool hell. I tried a cross compilation and it was totally broken.
https://www.mobileread.com/forums/showthread.php?t=123483
Oct 01, 2012 · Getting SDL to work on DirectFB Kindle Developer's Corner. Hey b_lizzard (and others), Were you able to make any headway on this? I'm not so much interested in SDL, but I would like to understand how the Amazon Framework is using directfb and what communication channel they are using to trigger eink refreshes via the eink hal.
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