Does C Support Namespaces

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Why doesn't ANSI C have namespaces? - Stack Overflow

    https://stackoverflow.com/questions/4396140/why-doesnt-ansi-c-have-namespaces
    The implementation of C++ namespaces mangle the names. The approach outlined below allows you to get the benefit of namespaces in C++ while having names that are not mangled. I realize that the nature of the question is why doesn't C support namespaces (and a trivial answer would be that it doesn't because it wasn't implemented :)).

C# - Namespaces - Tutorialspoint

    https://www.tutorialspoint.com/csharp/csharp_namespaces.htm
    C# - Namespaces - A namespace is designed for providing a way to keep one set of names separate from another. The class names declared in one namespace does not conflict with the

Namespace - Wikipedia

    https://en.wikipedia.org/wiki/Namespace_(computer_science)
    In programming languages lacking language support for namespaces, namespaces can be emulated to some extent by using an identifier naming convention. For example, C libraries such as Libpng often use a fixed prefix for all functions and variables that are part of their exposed interface.

Namespaces (C++) Microsoft Docs

    https://docs.microsoft.com/en-us/cpp/cpp/namespaces-cpp
    Ordinary nested namespaces can be used to encapsulate internal implementation details that are not part of the public interface of the parent namespace. Inline namespaces (C++ 11) In contrast to an ordinary nested namespace, members of an inline namespace are treated as members of the parent namespace.

lua-users wiki: Lua Faq

    http://lua-users.org/wiki/LuaFaq
    This page contains unofficial answers to frequently asked questions about Lua. It is maintained by the Lua community. Questions covered in the official Lua FAQ will not be answered here.. If you have a question about Lua, and haven't had any luck finding the answer in available resources, such as the Lua documentation and this FAQ, the best thing to do is post it to lua-l .

Namespaces in C EJRH

    https://ejrh.wordpress.com/2012/01/24/namespaces-in-c/
    Jan 24, 2012 · This post describes why namespaces are useful in programming. It also discusses some of the obvious ways of simulating them in C, including a technique for "reifying" them, using structs. A namespace is a set of names of objects in a system; it provides a way to disambiguate its objects from those with similar names…

XmlDsigXPathTransform does not support namespaces

    https://social.msdn.microsoft.com/forums/en-US/480169bd-5dee-419c-8f1f-eb2eca4c7683/xmldsigxpathtransform-does-not-support-namespaces
    Apr 17, 2009 · I don't know how XmlDsigXPathTransform calculates context. The most natural thing for it would be take all namespaces in scope of the element with XPath expression and pass them to SetConext method (like XslTransform does). You can avoid using prefixes by replacing all prefixed node-tests with predicate:

Why not add namespace feature into standard C? - C / C++

    https://bytes.com/topic/c/answers/453493-why-not-add-namespace-feature-into-standard-c
    Feb 09, 2006 · (even a hypothetical C with namespaces) doesn't support. You gotta watch what your hypothetical C does, once you start tinkering with it. Right, you can't change just one thing. I *suspect* that some form of namespaces could be added to C without breaking anything, but since I haven't looked into it my suspicion is largely baseless.--

Namespaces in C#

    https://www.tutorialride.com/csharp/namespaces-in-c-sharp.htm
    If you forget to declare namespace explicitly, then C# compiler adds a default namespace. This default namespace is called as global namespace. All namespaces are implicitly public and you cannot change this behavior. A namespace declaration does not support modifiers or attributes.

CUDA and C++ ? Namespaces, classes, templates :( - NVIDIA ...

    https://devtalk.nvidia.com/default/topic/408923/cuda-and-c-namespaces-classes-templates-/
    Apr 29, 2009 · @Bluebit, This is the first step in C++-CUDA misadventures. I have faced this problem. VS 2005 SP1 - solved it. Also use CUDA 2.2, if possible.



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