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https://docs.microsoft.com/en-us/windows/uwp/audio-video-camera/hardware-drm
This section describes how to override hardware DRM (HWDRM) if the content to be played back does not support hardware DRM. By default, hardware DRM is used if the system supports it. However, some content is not supported in hardware DRM. One example of this is Cocktail content. Another example is any content that uses a video codec other than ...
http://playready.azurewebsites.net/Home/Hwdrm
To use PlayReady Hardware DRM, your JavaScript web app should query requestMediaKeySystemAccess new unprefixed EME method, or use isTypeSupported legacy prefixed EME method, both with a key system identifier of com.microsoft.playready.hardware to query for PlayReady hardware DRM support from the browser.
https://en.wikipedia.org/wiki/Direct_Rendering_Manager
The Linux DRM subsystem includes free and open-source drivers to support hardware from the 3 main manufacturers of GPUs for desktop computers (AMD, NVIDIA and Intel), as well as from a growing number of mobile GPU and System on a chip (SoC) integrators. The quality of each driver varies highly, depending on the degree of cooperation by the ...Developer(s): kernel.org & freedesktop.org
https://testweb.playready.microsoft.com/Tool/Hwdrm
To use PlayReady Hardware DRM, your JavaScript web app should query requestMediaKeySystemAccess new unprefixed EME method, or use isTypeSupported legacy prefixed EME method, both with a key system identifier of com.microsoft.playready.hardware to query for PlayReady hardware DRM support from the browser.
https://en.wikipedia.org/wiki/Digital_rights_management
Digital rights management (DRM) tools or technological protection measures (TPM) are a set of access control technologies for restricting the use of proprietary hardware and copyrighted works. DRM technologies try to control the use, modification, and distribution of copyrighted works (such as software and multimedia content), as well as systems within devices that enforce these policies.
https://www.anandtech.com/show/12442/amd-plans-playready-3-support-for-polaris-and-vega-gpus-in-2018
In recent days, one of the bigger issues is not just hardware encode/decode capabilities but also hardware DRM support, such as HDCP 2.2, or Microsoft’s PlayReady 3.0 that is required for ...Author: Nate Oh
https://www.kernel.org/doc/html/v4.11/gpu/i915.html
drm/i915 Intel GFX Driver¶ The drm/i915 driver supports all (with the exception of some very early models) integrated GFX chipsets with both Intel display and rendering blocks. This excludes a set of SoC platforms with an SGX rendering unit, those have basic support through the gma500 drm driver.
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