Dxt Texture Support Not Found

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Gamasutra: Robert Basler's Blog - DXT Texture Compression ...

    https://www.gamasutra.com/blogs/RobertBasler/20180202/313739/DXT_Texture_Compression_in_2018.php
    The two weeks adding support for DXT texture compression are for those people. ... and based on Crunch's documentation I thought that the Crunch utility itself did not come with full source. I ...

DXT Compression texture not found - Data Doctors Computer ...

    https://www.datadoctors.com/help/question/15070-DXT-Compression-texture-not-found/
    Answer. This question was answered on November 6, 2004. Much of the information contained herein may have changed since posting. DXTC is the native, compressed texture format used in Wikipedia logo DirectX 8 In many cases, DXTC reduces texture memory usage by 50% o more over palettized, 8-bit textures, allowing for twice the textures at the same resolution, or the same number of textures at ...

DDS Files and DXT Compression - Modelling, Unwrapping ...

    https://w3dhub.com/forum/topic/417101-dds-files-and-dxt-compression/
    Aug 22, 2019 · What is DXT? DDS is a container format designed for texture data and can have different amounts of compression applied (including none). ... Up until recently many engines also were designed with PS3 and Xbox 360 in mind, which do not have BC7 support, so all of this may be changing as we speak, there can be a surprising amount of inertia in ...

Error runtime update of DXT compressed textures with Directx11

    https://stackoverflow.com/questions/37885775/error-runtime-update-of-dxt-compressed-textures-with-directx11
    Jun 19, 2016 · Context: I'm developing a native C++ Unity 5 plugin that reads in DXT compressed texture data and uploads it to the GPU for further use in Unity. The aim is to create an fast image-sequence player, updating image data on-the-fly. The textures are compressed with an offline console application.

Texture compression for Android devices - Unity Forum

    https://forum.unity.com/threads/texture-compression-for-android-devices.516064/
    Aug 30, 2018 · > WARNING: DXT texture format is not supported, decompressing texture > WARNING: ASTC texture format is not supported, decompressing texture ... I am wondering if you have found answers or best practices etc... and what resources you found useful. ... ETC1 is supported by all Android devices but does not support Alpha. Unity added a check box ...

Mod The Sims - SimPE problem with Build DXT function

    http://modthesims.info/t/314836
    SimPE problem with Build DXT function. I just installed BV & FT and have updated SimPE to latest version ... is the same): you should go back to the preference window, and you should NOT see any more the message "DDS utilities not found". or ... I've installed NVIDIA texture tools a milion times over and over and the DXT function still won't ...

DXT1 textures with alpha do not support transparency - Unity

    https://issuetracker.unity3d.com/issues/dxt1-textures-with-alpha-do-not-support-transparency
    Mar 13, 2017 · Not reproducible with: 5.4.5f1, 5.5.2f1, Regression introduced in: 5.5.2p1. Note: This case is most likely related to case 890843. In that case, a similar issue arises with DXT5 textures. However, this bug is reproducible with 5.5 versions of Unity. A DXT5 texture is added to this project for comparison.1/5

rFactor "DXT Texture Compression Required" - DirectX ...

    https://www.linuxquestions.org/questions/linux-games-33/rfactor-dxt-texture-compression-required-directx-installed-but-of-no-use-895235/
    Aug 09, 2011 · WINE should have it's own DirectX support internally, but because WINE works using software functions with minimal hardware support, not all features are going to be supported, especially specific hardware functions and features that can not be duplicated. There is a program for WINE users called PlayOnLinux.

Missing alpha channel in DXT5 texture when drawing on ...

    https://devtalk.nvidia.com/default/topic/548769/android-development/missing-alpha-channel-in-dxt5-texture-when-drawing-on-device/post/3880594/
    Aug 01, 2013 · Hello! I'm porting mobile game to Android and want to use compressed textures in OpenGL the same way I did on iOS with pvr textures. I've managed to convert my textures from png to dxt and run the game on Galaxy Tab 10.1 with Nvidia Tegra 2 chipset.



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