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https://www.addictivetips.com/windows-tips/dxva-checker-find-if-your-cpugpu-supports-directx-video-acceleration/
May 24, 2012 · DXVA by default, can be used if you’re watching a video on Blu-ray etc., but now, a wide array of media players, including Media Player Classic and KMplayer support DXVA, so that you can use your graphics card to enjoy your favorite HD movies in different video container formats, for …
https://www.microsoft.com/en-us/download/details.aspx?id=11323
Feb 18, 2016 · Defines extensions to DirectX® Video Acceleration (DXVA) to support decoding of H.264/AVC video.Operating System: Windows Vista, Windows XP
https://www.microsoft.com/en-us/download/details.aspx?id=39947
Feb 17, 2016 · This document contains the specification for support of High Efficiency Video Coding (HEVC) within the Microsoft Windows DirectX Video Acceleration (DXVA) API/DDI context. This includes support of the HEVC Main Profile, Main Still Picture profile, and …Operating System: Windows 8.1
https://docs.microsoft.com/en-us/windows/win32/medfound/supporting-dxva-2-0-in-directshow
Here are the basic steps that a decoder filter must perform to support DXVA 2.0: Negotiate a media type. Find a DXVA decoder configuration. Notify the video renderer that the decoder is using DXVA decoding. Provide a custom allocator that allocates Direct3D surfaces. These steps are described in more detail in the remainder of this topic. Migration Notes
https://docs.microsoft.com/en-us/windows/win32/medfound/dxva-hd
DXVA-HD also defines some advanced features that drivers can support. However, applications should not assume that all drivers will support these features. The advanced features include: Inverse telecine (for example, 60i to 24p). Frame-rate conversion (for example, 24p to 120p). Alpha-fill modes. Noise reduction and edge enhancement filtering.
https://docs.microsoft.com/en-us/windows/win32/medfound/supporting-dxva-2-0-in-media-foundation
Here are the basic steps that a decoder must perform to support DXVA 2.0 in Media Foundation: Open a handle to the Direct3D 9 device. Find a DXVA decoder configuration. Allocate uncompressed Buffers. Decode frames. These steps are described in more detail in the remainder of this topic. Opening a Direct3D Device Handle
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