Europa Universalis 3 Naval Support Limit

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Technology groups - Europa Universalis 3 Wiki

    https://eu3.paradoxwikis.com/Technology_groups
    Technology groups ("tech groups") are groupings of countries according to the research speed of a country. They were created in the game to loosely model historical technology levels for the time period of the game. This grouping is also done in such a way that if one country gets far ahead of the others in the same group, the stragglers will receive compensation, known as the neighbour bonus ...

Europa Universalis III - Wikipedia

    https://en.wikipedia.org/wiki/Europa_Universalis%3A_III
    Europa Universalis III is a grand strategy video game developed by Paradox Development Studio and published by Paradox Interactive.The game was released for Microsoft Windows in January 2007, and was later ported to OS X by Virtual Programming in November 2007.. The player controls a nation and handles matters concerning war, diplomacy, trade, and economy.Developer(s): Paradox Development Studio

Military leader - Europa Universalis 4 Wiki

    https://eu4.paradoxwikis.com/Military_leader
    Support charity and get Europa Universalis IV with accompanying expansions in the Humble "Europa Universalis IV" Bundle. ... Naval idea 3: Naval Cadets; Tunisian idea 5: Board of Captains; ... a military leader that has been employed for at least 5 years has a daily chance of death where is the number of years elapsed since the leader was hired

Land maintenance - Europa Universalis 2 Wiki

    https://eu2.paradoxwikis.com/Land_maintenance
    The naval support limit is the maximum number of ships that a country can have without incurring dramatically increased maintenance costs. The limit may be exceeded, but at a dramatic surcharge to the monthly maintenance cost. You can see the naval support limit on the naval military information screen; it's the number labelled "Supportable ...

Force limit - Europa Universalis 4 Wiki

    https://eu4.paradoxwikis.com/Force_limit
    A force limit is a soft limit on how many ships or regiments a country can possess. It can be exceeded at a monetary price. If a country goes past its force limit, the maintenance cost per unit will increase by twice as many percent as they are above the force limit, eventually making further expansion of the army or navy prohibitively expensive.

How to increase force limits? :: Europa Universalis IV ...

    https://steamcommunity.com/app/236850/discussions/0/864976115575766689/
    Aug 18, 2013 · Europa Universalis IV. ... because naval force limits are calculated on the tax base of your coastal provinces. You could also become HRE and get .5 force limit for each state in the emprie. #3. Nelson05 ... You could also become HRE and get .5 force limit for each state in the emprie. I had no idea tax was into that calculation, that helps a ...

Is it Possible to Maintain your Naval and Land Force Limit ...

    http://steamcommunity.com/app/236850/discussions/0/144512518755231194/
    It seems to me I'm never going to be able to stay out of the red if I try to build 150 troops and 200 ships as Spain. On another topic, do Heavy Ships beat Galleys in inland seas?

Manufactories - Europa Universalis 2 Wiki

    https://eu2.paradoxwikis.com/Manufactories
    From Europa Universalis 2 Wiki. ... Naval equipment manufactories. Naval equipment manufactories get the production bonus if built in a fish or naval goods province. They also increase a country's naval support limit, and generate direct investment into naval technology.

Maintenance (Europa Universalis II) EU Wiki FANDOM ...

    https://europauniversalis.fandom.com/wiki/Maintenance_(Europa_Universalis_II)
    In Europa Universalis II, the land/naval maintenance cost is a monthly expenditure that a country must pay in order to maintain its armies.Each man in every land unit requires a small amount of money for maintenance. You can see the land support cost on the land military information screen, labelled "Monthly Maintenance Cost".



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