Fez No S3tc Dxt Support

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FEZ Won't launch :: Help and Tips

    http://steamcommunity.com/discussions/forum/1/864978110061023492/
    Sep 09, 2013 · FEZ Won't launch Any time I try to launch my newly purchased copy of FEZ, the game gets to the loading screen, and then crashes. Here is a debug log of ot helps any: ... WARNING : No S3TC/DXT support : will decompress DXT textures at load time. (03:41:08.332) [MonoGame] INFORMATION : Max uniforms : 0 in vertex, 0 in fragment

Got a problem? Post it here. [Solutions inside] :: FEZ ...

    https://steamcommunity.com/app/224760/discussions/0/828937979154202788/
    Now, before we get started, please keep this thread clutter free. If you have a problem, but see somebody else has reported it. Just say you have the same problem as them, or, subscribe to the thread, and wait for a fix. Also, this is not a thread to ♥♥♥♥♥ about Phil Fish. If you have comments about him, slag him off elsewhere. Now, when posting a problem, please tell me what it is ...

c++ - DXT Texture working despite S3TC not being supported ...

    https://stackoverflow.com/questions/36207673/dxt-texture-working-despite-s3tc-not-being-supported
    DXT Texture working despite S3TC not being supported. Ask Question ... Returns a list of supported extensions, none of which is GL_EXT_texture_compression_s3tc. AFAIK , not haveing GL_EXT_texture_compression_s3tc shouldn't allow using DXT compressed textures. However, when DXT compressed texture are used on the device , they render without any ...

OpenGL ES 2.0: GL_COMPRESSED_RGBA_S3TC_DXT5_EXT support ...

    https://stackoverflow.com/questions/8082750/opengl-es-2-0-gl-compressed-rgba-s3tc-dxt5-ext-support
    As far as I know (and I don't know much about embedded GL, therefore no answer), OpenGL ES devices generally don't support S3TC compression modes and usually have other texture compression algorithms suited for their needs, like ETC or PVRTC. So I don't think you're blind, but let's wait for an …

Real-Time DXT Compression - gamedev.no

    http://www.gamedev.no/projects/MegatextureCompression/324337_324337.pdf
    S3TC also known as DXT is a lossy texture compression format with a fixed compression ratio. The DXT format is designed for real-time decompression in hardware on graphics cards, while compressing textures to DXT format may take a considerable amount of time. However, at the cost of a little quality a DXT compressor can be

Using ASTC Texture Compression for Game Assets NVIDIA ...

    https://developer.nvidia.com/astc-texture-compression-for-game-assets
    Using ASTC Texture Compression for Game Assets ... S3TC/DXTn/BCn. In the modern desktop computing age, there has classically been one answer to texture compression: DXT. It is also referred to as S3TC due to its origin, or BCn for certain DirectX implementations. At its most basic, it is a fixed 4x4 block format that uses 4bpp to encode each ...

Crash at startup - unable to play, page 1 - Forum - GOG.com

    https://www.gog.com/forum/fez/crash_at_startup_unable_to_play
    Jun 23, 2013 · Fez Crash at startup - unable to play (7 posts) (7 posts) (7 posts) Pages: 1. This is my favourite topic ... No S3TC/DXT support : will decompress DXT textures at load time. jaron11: I’ve got idea. That game requires OpenGL 3.0 and your hardware supports only OpenGL 2.1. So …

S3 Texture Compression - Wikipedia

    https://en.wikipedia.org/wiki/S3_Texture_Compression
    S3 Texture Compression (S3TC) (sometimes also called DXTn or DXTC) is a group of related lossy texture compression algorithms originally developed by Iourcha et al. of S3 Graphics, Ltd. for use in their Savage 3D computer graphics accelerator.The method of compression is strikingly similar to the previously published Color Cell Compression, which is in turn an adaptation of Block Truncation ...

DXT or PVRTC? - Unity Forum

    https://forum.unity.com/threads/dxt-or-pvrtc.73998/
    Feb 15, 2011 · DXT quality is A LOT better than PVRTC 2 but of course this last compression method offers quite much higher compacting rate. But DXT is also practically the same quality of PVRTC 4, only this one takes A LOT of time more to compress textures. So the only motivation for me to use PVRTC over DXT would be better compression for 2 bit version.



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