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https://developer.apple.com/library/archive/documentation/3DDrawing/Conceptual/OpenGLES_ProgrammingGuide/WorkingwithEAGLContexts/WorkingwithEAGLContexts.html
Jun 04, 2018 · Drawing to a Framebuffer Object. Now that you have a framebuffer object, you need to fill it. This section describes the steps required to render new frames and present them to the user. Rendering to a texture or offscreen framebuffer acts similarly, differing only in how your app uses the final frame. Rendering on Demand or with an Animation Loop
https://community.khronos.org/t/framebuffer-object-proper-support/57934
Mar 17, 2019 · Currently, the ARB_FrameBuffer_Object does not enforce the hw vendors to support mixed formats. ATI Radeon 4850, for example, does not support a FBO with both 16-bit float and 8-bit texture attachments. Without this unified approach, we are no better off with ARB_FBO than the older EXT_FBO since we still have a convoluted and fragmented code pa...
https://www.khronos.org/opengl/wiki/Framebuffer
A Framebuffer is a collection of buffers that can be used as the destination for rendering. OpenGL has two kinds of framebuffers: the Default Framebuffer, which is provided by the OpenGL Context; and user-created framebuffers called Framebuffer Objects (FBOs). The buffers for default framebuffers are part of the context and usually represent a window or display device.
http://www.songho.ca/opengl/gl_fbo.html
These logical buffers in a FBO are called framebuffer-attachable images, which are 2D arrays of pixels that can be attached to a framebuffer object. There are two types of framebuffer-attachable images; texture images and renderbuffer images. If an image of a texture object is attached to a framebuffer, OpenGL performs "render to texture".
https://en.wikipedia.org/wiki/Framebuffer_Object
The frame buffer object architecture (FBO) is an extension to OpenGL for doing flexible off-screen rendering, including rendering to a texture.By capturing images that would normally be drawn to the screen, it can be used to implement a large variety of image filters, and post-processing effects.
https://devtalk.nvidia.com/default/topic/453751/cuda-programming-and-performance/direct-access-to-frame-buffer-/
Dec 09, 2009 · Sorry for the newb questions... 1) Can I get direct access to the frame buffer from CUDA code? There was a similar question a couple of years ago, and the answer was 'no', but this seems so bizarre that I thought I'd ask it again to make sure that nothing's changed.
https://en.wikipedia.org/wiki/Linux_framebuffer
The Linux framebuffer (fbdev) is a graphic hardware-independent abstraction layer to show graphics on a computer monitor, typically on the system console. It allows direct access to the framebuffer (the part of a computer's video memory containing a current video frame) using only the Linux kernel's own basic facilities and its device file system interface.
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