Frame Buffer Object Support

Find all needed information about Frame Buffer Object Support. Below you can see links where you can find everything you want to know about Frame Buffer Object Support.


Drawing to Other Rendering Destinations

    https://developer.apple.com/library/archive/documentation/3DDrawing/Conceptual/OpenGLES_ProgrammingGuide/WorkingwithEAGLContexts/WorkingwithEAGLContexts.html
    Jun 04, 2018 · Drawing to a Framebuffer Object. Now that you have a framebuffer object, you need to fill it. This section describes the steps required to render new frames and present them to the user. Rendering to a texture or offscreen framebuffer acts similarly, differing only in how your app uses the final frame. Rendering on Demand or with an Animation Loop

Framebuffer Object - proper support - OpenGL - Khronos Forums

    https://community.khronos.org/t/framebuffer-object-proper-support/57934
    Mar 17, 2019 · Currently, the ARB_FrameBuffer_Object does not enforce the hw vendors to support mixed formats. ATI Radeon 4850, for example, does not support a FBO with both 16-bit float and 8-bit texture attachments. Without this unified approach, we are no better off with ARB_FBO than the older EXT_FBO since we still have a convoluted and fragmented code pa...

Framebuffer - OpenGL Wiki

    https://www.khronos.org/opengl/wiki/Framebuffer
    A Framebuffer is a collection of buffers that can be used as the destination for rendering. OpenGL has two kinds of framebuffers: the Default Framebuffer, which is provided by the OpenGL Context; and user-created framebuffers called Framebuffer Objects (FBOs). The buffers for default framebuffers are part of the context and usually represent a window or display device.

OpenGL Frame Buffer Object (FBO)

    http://www.songho.ca/opengl/gl_fbo.html
    These logical buffers in a FBO are called framebuffer-attachable images, which are 2D arrays of pixels that can be attached to a framebuffer object. There are two types of framebuffer-attachable images; texture images and renderbuffer images. If an image of a texture object is attached to a framebuffer, OpenGL performs "render to texture".

Framebuffer object - Wikipedia

    https://en.wikipedia.org/wiki/Framebuffer_Object
    The frame buffer object architecture (FBO) is an extension to OpenGL for doing flexible off-screen rendering, including rendering to a texture.By capturing images that would normally be drawn to the screen, it can be used to implement a large variety of image filters, and post-processing effects.

Direct access to frame buffer? - NVIDIA Developer Forums

    https://devtalk.nvidia.com/default/topic/453751/cuda-programming-and-performance/direct-access-to-frame-buffer-/
    Dec 09, 2009 · Sorry for the newb questions... 1) Can I get direct access to the frame buffer from CUDA code? There was a similar question a couple of years ago, and the answer was 'no', but this seems so bizarre that I thought I'd ask it again to make sure that nothing's changed.

Linux framebuffer - Wikipedia

    https://en.wikipedia.org/wiki/Linux_framebuffer
    The Linux framebuffer (fbdev) is a graphic hardware-independent abstraction layer to show graphics on a computer monitor, typically on the system console. It allows direct access to the framebuffer (the part of a computer's video memory containing a current video frame) using only the Linux kernel's own basic facilities and its device file system interface.



Need to find Frame Buffer Object Support information?

To find needed information please read the text beloow. If you need to know more you can click on the links to visit sites with more detailed data.

Related Support Info