Find all needed information about Geometry Shader Support. Below you can see links where you can find everything you want to know about Geometry Shader Support.
http://community.monogame.net/t/geometry-shader-support/8270
looking for Geometry shader support in monogame? when are we going to get the latest update on geometry shader support. ... and I want to use a geometry shader to do all the vertex movements and to calculate all of the normals in the Geometry Shader instead of doing this in C#, can I use OpenGL.Net or another opengl wrapper to do this? ...
https://forum.unity.com/threads/can-a-geometry-shader-support-lighting.793245/
Dec 13, 2019 · since they generate multiple passes. And thus you can't use geometry shaders with Surface Shaders. So, one could easily conclude that you can't add lighting to geometry shaders, but that's wrong. You just need to also write out all of the code that a Surface Shader would otherwise generate for you to add the support for lighting.
https://stackoverflow.com/questions/18994666/geometry-shader
I am trying to add geometry shader to my program. The problem is that I am using QGLfunctions, my OpenGL version is 3.1 and Qt 5.0. In Qt 5.0 the QOpenGLShader and QOpenGLShaderProgram classes only had support for Vertex andf Fragment shaders.
https://github.com/godotengine/godot/issues/10817
Aug 31, 2017 · Geometry shaders were added in OpenGL 3.2, but since we're going to remove the OpenGL 3.3 renderer to replace it by Vulkan (and the more flexible compute shaders), it doesn't make sense to implement geometry shaders support indeed.
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