Hardware Yuy2 Overlay Support

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Hardware Overlay Support - Win32 apps Microsoft Docs

    https://docs.microsoft.com/en-us/windows/win32/medfound/hardware-overlay-support
    Hardware Overlay Support. 05/31/2018; 4 minutes to read; In this article. A hardware overlay is a dedicated area of video memory that can be overlayed on the primary surface. No copy is performed when the overlay is displayed. The overlay operation is performed in hardware, without modifying the data in the primary surface.

Overlay Tools - CodeProject

    https://www.codeproject.com/articles/20764/overlay-tools
    Oct 05, 2007 · To use it, just create an instance of the Overlay Class, set your Size and Position, Add your RenderDelegate, Initialise and Update() the overlay. The first big problem here was the case of finding a surface pixelformat which would work on every hardware. ATI cards support mostly RGB, but also YUV; nVidia hardware only supports YUV.4.9/5(22)

RISC OS Open: Forum: Hardware overlays

    https://riscosopen.org/forum/forums/3/topics/11504
    Feb 25, 2019 · Out of the formats that KinoAmp does support, YUY2 is supported by OMAP3/4/5, and NV12 is supported by OMAP4/5 (and Pi). I guess it would be useful if I added that info to a doc, or the wiki, so that people testing overlay support know what to …

tvtime problems, XVIDEO, yuy2 - LinuxQuestions.org

    https://www.linuxquestions.org/questions/linux-software-2/tvtime-problems-xvideo-yuy2-591730/
    Oct 15, 2007 · xvoutput: No XVIDEO port found which supports YUY2 images. *** tvtime requires hardware YUY2 overlay support from your video card *** driver. If you are using an older NVIDIA card (TNT2), then *** this capability is only available with their binary drivers.

pygame.Overlay — pygame v2.0.0.dev5 documentation

    https://www.pygame.org/docs/ref/overlay.html
    The Overlay objects provide support for accessing hardware video overlays. Video overlays do not use standard RGB pixel formats, and can use multiple resolutions of data to create a single image. The Overlay objects represent lower level access to the display hardware. To use the object you must understand the technical details of video overlays.

Multiplane overlay hardware requirements - Windows drivers ...

    https://docs.microsoft.com/en-us/windows-hardware/drivers/display/multiplane-overlay-hardware-requirements
    However, to provide multiplane overlay support, the hardware must meet these requirements: Hardware must support non-overlapping planes: One plane can cover one portion of the screen while another plane can cover a different, mutually exclusive, portion of the screen. If any portion of the screen is not covered by a plane, the hardware must ...

Disable YUV Hardware Overlay - The VideoLAN Forums

    https://forum.videolan.org/viewtopic.php?t=45829
    Apr 13, 2008 · Hi, I'm having a problem with this YUV Hardware Overlay. Whenever I double-click on a media file, it opens with VLC Media Player, but in a seperate window, and not the player itself. I've searched the forum and the FAQ, but nothing addresses my issue. Can anyone tell me how to make a file open in the actual player?

DecoBasics Hardware – DecoBasics-Hardware

    https://decobasics.us/
    DecoBasics 1/2" Overlay, 3/4" Frame Semi/ Half Wrap Self Closing Hinge, Oil Brushed Bronze, 25 Pairs (sets) pack Sale price $36 99 $36.99 Save $17.96 DecoBasics Hardware

My AVStream driver can't show video with YUY2 format in …

    http://www.44342.com/device-driver-f31-t1344-p1.htm
    Mar 21, 2008 · My AVStream driver can't show video with YUY2 format in AMCAP. Programming and Web Development Forums - device driver - Microsoft developers ... My AVStream driver can't show video with YUY2 format in AMCAP. by Jerry Pan » Fri, ... Try switching the overlay support off in your videocard driver settings (if there is such a setting). …

Exploring hardware overlay support in Windows 7 ...

    http://virtualdub.org/blog/pivot/entry.php?id=282
    The way you get to overlays is a bit different in Windows 7. In older versions, they were a feature of DirectDraw, and that meant you basically couldn't do anything other than lock-and-load -- DirectDraw couldn't even do color conversion, other than what the hardware overlay …



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