Find all needed information about Haxe Swc Support. Below you can see links where you can find everything you want to know about Haxe Swc Support.
http://old.haxe.org/doc/advanced/swc?version=9535
unlike a normal Haxe compilation static variables in a SWC are initialized before the Boot class is initialized. It means that if they use some Haxe-specific things, initialization of these statics might fail. there seems to be some issues left when using multiple Haxe produced SWC in the same application.
http://old.haxe.org/manual/swc
Using a SWC/SWF in Haxe. Haxe 2 did not support SWC linking. You'll first have to unzip the SWC to extract the library.swf and add it with -swf-lib library.swf to your compiler parameters. As a result, it means that if you're linking a SWC the whole content will be linked with your SWF, not only the part you are using. Haxe3 supports SWC linking.
Haxe can build cross-platform applications targeting JavaScript, C++, C#, Java, JVM, Python, Lua, PHP, Flash and allows access to each platform native capabilities. Haxe has its own VMs (HashLink and NekoVM) but can also run in interpreted mode. Code written in Haxe can be compiled to any target Haxe …
https://intellij-support.jetbrains.com/hc/en-us/community/posts/206226059-debugging-haxe-swc
Debugging a haxe compiled standalone .swf works great but if I would like to debug a regular .swf containing code from a haxe compiled .swc the debugger just won't step into. No matter if I create a new module or specify the haxe sources for the .swc library. I've checked the .swc and the debug info is in the bytecode pointing to the .hx files ...
http://old.haxe.org/com/features
Future Language Features. Community > Future Language Features. This is a place to gather features that are being considered for future Haxe versions. Please don't add your own proposals here, they need first to be discussed on the Haxe mailing list. ... SWC Input. Then ability to link one of several SWCs.
https://github.com/polygonal/ds/wiki/Using-SWC-Files-With-AS3-And-FlashDevelop
##ActionScript 3.0 support. The Haxe library comes with pre-compiled SWC files for supporting projects written in the ActionScript 3.0 language. ##Linking the SWC file. Linking those SWC files is very simple.
https://lib.haxe.org/p/polygonal-ds/2.1.1
See README - data structures for games. Data Structures For Games. The library contains parametrized classes that allow programmers to easily implement standard data structures like linked lists, queues, stacks or multi-dimensional arrays.
https://haxe.org/download/version/2.3.0/
Haxe 2.3.0. Released: 2009-03-31. Thank you for choosing Haxe! Download for your platform and start developing today. A newer version is available! The latest stable version is Haxe 4.0.5.
http://old.haxe.org/doc/features
This is a non-exhaustive list of haXe features - use it as a quick overview of the kind of things you can do with haXe. Supported Platforms. On the client-side, many platforms are supported. Can compile to JavaScript by generating a single .js file. interactive debugging directly in Haxe source files with JS Source-Mapping (-debug with Haxe 2.09+)
Haxe Language Reference This Language Reference document is a quick introduction to the syntax and features of the Haxe programming language. It does not cover internal libraries (eg haxe.*).
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