Lwjgl No Pbuffer Support

Find all needed information about Lwjgl No Pbuffer Support. Below you can see links where you can find everything you want to know about Lwjgl No Pbuffer Support.


Pbuffer (LWJGL API)

    http://legacy.lwjgl.org/javadoc/org/lwjgl/opengl/Pbuffer.html
    NOTE: The Pbuffer will have its own context that shares display lists and textures with shared_context, or, if shared_context is null, the Display context if it is created. The Pbuffer will have its own OpenGL state. Therefore, state changes to a pbuffer will not be seen in the window context and vice versa.

lwjgl/Pbuffer.java at master · LWJGL/lwjgl · GitHub

    https://github.com/LWJGL/lwjgl/blob/master/src/java/org/lwjgl/opengl/Pbuffer.java
    Therefore, state changes to a pbuffer will not be seen in the window context and vice versa. * < p /> * * @param width Pbuffer width * @param height Pbuffer height * @param pixel_format Minimum Pbuffer context properties * @param shared_drawable If non-null the Pbuffer will share display lists and textures with it. Otherwise, the Pbuffer will share

GLXSGIXPbuffer (LWJGL 3.2.1 SNAPSHOT)

    https://javadoc.lwjgl.org/org/lwjgl/opengl/GLXSGIXPbuffer.html
    Native bindings to the GLX_SGIX_pbuffer extension.. This extension defines pixel buffers (GLXPbuffers, or pbuffer for short). GLXPbuffers are additional non-visible rendering buffers for an OpenGL renderer.

WGLARBRenderTexture (LWJGL 3.2.1 SNAPSHOT)

    https://javadoc.lwjgl.org/org/lwjgl/opengl/WGLARBRenderTexture.html
    When a color buffer of a pbuffer is being used as a texture, the pbuffer can not be used for rendering; this makes it easier for implementations to avoid a copy of the image since the semantics of the pointer swap are clear. The application must release the color buffer from the texture before it can render to the pbuffer …

using OGL in multiple threads? - LWJGL Forum - Index

    http://forum.lwjgl.org/index.php?topic=3309.0
    Apr 23, 2010 · Since we don't support multiple Displays in LWJGL, the only way to achieve this now is by using a Pbuffer. You create the Display in the main rendering thread, then you create a Pbuffer and pass Display.getDrawable() to the shared_drawable argument of the Pbuffer constructor.

CGL (LWJGL 3.2.1 SNAPSHOT)

    https://javadoc.lwjgl.org/org/lwjgl/opengl/CGL.html
    pbuffer - a pixel buffer object face - the cube map face to draw if the pixel buffer texture target type is TEXTURE_CUBE_MAP; otherwise pass 0. level - the mipmap level to draw. This must not exceed the maximum mipmap level set when the pixel buffer object was created. Pass 0 for a texture target that does not support mipmaps.

EXTFramebufferObject (LWJGL 3.2.1 SNAPSHOT)

    https://javadoc.lwjgl.org/org/lwjgl/opengl/EXTFramebufferObject.html
    org.lwjgl.opengl.EXTFramebufferObject; ... can be used as a framebuffer-attachable image for generalized offscreen rendering and it also provides a means to support rendering to GL logical buffer types which have no corresponding texture format (stencil, accum, etc). ... One example is the combination of ARB_pbuffer and ARB_render_texture, both ...

Programs and editors/Tectonicus/Integrated Video ...

    https://minecraft.gamepedia.com/Programs_and_editors/Tectonicus/Integrated_Video
    This page was last edited on 6 May 2018, at 10:40. Content is available under CC BY-NC-SA 3.0 unless otherwise noted. Game content and materials are trademarks and …

Java/LWJGL - cannot disable color clamping - Stack Overflow

    https://stackoverflow.com/questions/21998406/java-lwjgl-cannot-disable-color-clamping
    Now I fixed the problem by using a FBO. I haven't known the difference between FBO and PBO (Pbuffer). But the PBO is apparently outdated and old, and don't support values, which are out of range. So you can see the initialization code of the fbo in the init() …



Need to find Lwjgl No Pbuffer Support information?

To find needed information please read the text beloow. If you need to know more you can click on the links to visit sites with more detailed data.

Related Support Info