Find all needed information about Maya Frame Buffer Object Support. Below you can see links where you can find everything you want to know about Maya Frame Buffer Object Support.
https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/3PP-MAYA-MAS-Wiley/files/GUID-DE5D1C5B-785C-4BDB-96E5-06EA57D714E0-htm.html
When Maya renders an image, it collects data from the scene and stores it in a temporary image known as the frame buffer. When rendering is complete, the data from the frame buffer is written to disk as the rendered image. The images created by render passes are extracted from the render buffer, which is why the layer needs to render only once to create a number of render passes
https://docs.chaosgroup.com/display/VRAY4MAYA/V-Ray+Frame+Buffer
Jul 22, 2019 · In addition to rendering to the Maya® Render View, V-Ray has a V-Ray specific frame buffer, which has some additional capabilities: ... This feature is limited to one material applied per object, and does not support multiple materials applied to a single object.
https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/Maya/files/GUID-6DE1CAB6-6CF3-4076-B915-4DD19853A2B5-htm.html
Use this node to set your options for your render pass. Render Pass Options Renderable Select this option to set the render pass as renderable. When set as renderable, the render pass (frame buffer) is defined in the renderer and written to disk upon rendering completion. Type Select the desired render pass type from the drop-down list. Numbers of Channels Set the number of channels for your ...
https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2018/ENU/Maya-Rendering/files/GUID-546B9BE6-612D-4D21-948E-5DF542CAE64B-htm.html
The number of digits in frame number extensions. For example, if Frame/Animation ext is set to name.ext, and Frame padding is 3, Maya names rendered image files name.001, name.002, and so on. The default value is 1. Custom Naming String. Selecting the Custom option under the Frame Buffer Naming attribute to activate this field. Use this field ...
https://docs.chaosgroup.com/display/VRAY3MAYA/V-Ray+Frame+Buffer+%7C+VFB
Copies the current V-Ray frame buffer to the Maya Render View. ... This feature is limited to one material applied per object, and does not support multiple materials applied to a single object. Set focus point – When enabled, allows the user to set the camera focus distance by left clicking in the VFB.
https://forums.autodesk.com/t5/installation-licensing/quot-your-graphics-card-does-not-have-frame-buffer-object/td-p/4167739
May 09, 2010 · Hi, I've got to output some stereoscopic 3D from Maya but the problem is that when I try to see Anaglyph through my Stereo Camera I get this message: "Your graphics card does not have frame buffer object support. You cannot run in the specified viewing mode." Now the …
https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/Maya/files/GUID-DB6732A4-2ACD-4A71-8D95-C090F9907B50-htm.html
To look at and fill the view with selected objects In a view panel, select View > Frame Selection (or press the hotkey f). You can also choose Display > Frame Selected in All Views from the main menu, or press Shift+F, to frame all selected objects in all views. The camera moves to fill the camera’s view with the selected objects. Note: View > Frame Selection frames only the parent objects ...
https://forums.chaosgroup.com/forum/v-ray-for-maya-forums/v-ray-for-maya-problems/953728-vray-frame-buffer-missing
I did. And lo and behold, there the vray frame buffer window sat like it had always been there. I moved it back onto my primary window and restarted maya. Renders to my second monitor. A monitor I didn't even have until the frame buffer went missing. How can I fix this? Is there a way to specify what monitor you want your frame buffer rendering to?
https://en.wikipedia.org/wiki/Framebuffer_Object
The frame buffer object architecture (FBO) is an extension to OpenGL for doing flexible off-screen rendering, including rendering to a texture.By capturing images that would normally be drawn to the screen, it can be used to implement a large variety of image filters, and post-processing effects.
https://www.lynda.com/Maya-tutorials/Using-V-Ray-Frame-Buffer-history/126058/142514-4.html
In this video, we will be taking a look at the V-Ray frame buffer and the history…that goes along with it. If you have been using Maya for sometime,…you are already familiar with the Render view.…Seeing your renders, show up in the render view, and being able to keep them in your…image buffer And of course remove them when you're done.…The V-Ray Frame Buffer has a number of ...
Need to find Maya Frame Buffer Object Support information?
To find needed information please read the text beloow. If you need to know more you can click on the links to visit sites with more detailed data.