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https://en.wikipedia.org/wiki/Mono_%28software%29
Mono is a free and open-source project to create an Ecma standard-compliant .NET Framework-compatible software framework, including a C# compiler and a Common Language Runtime.Originally by Ximian, it was later acquired by Novell, and is now being led by Xamarin, a subsidiary of Microsoft and the .NET Foundation.The stated purpose of Mono is not only to be able to run Microsoft .NET ...Developer(s): .NET Foundation and Xamarin …
https://rider-support.jetbrains.com/hc/en-us/articles/360000557259-How-to-develop-Xamarin-Android-applications-on-Linux-with-Rider
Nov 14, 2019 · I followed all of the Instructions above, but I can't get it to work. Okay I don't know why it works now... I just tried to build a sample HelloWorld Project to find out if the culprit is Rider or xamarin-android for linux...
https://www.mono-project.com/
Sponsored by Microsoft, Mono is an open source implementation of Microsoft's .NET Framework based on the ECMA standards for C# and the Common Language Runtime.A growing family of solutions and an active and enthusiastic contributing community is helping position Mono to become the leading choice for development of cross platform applications.
https://docs.microsoft.com/en-us/xamarin/android/deploy-test/gdb
Note. The contents of the gdb-symbols directory are tied to the Android target you deployed to, and will not be automatically replaced should you change the target. (Consider this a bug.) If you change Android target devices, you will need to manually delete this directory.
https://www.mono-project.com/docs/about-mono/supported-platforms/
Support for the following platforms is only available for older versions of Mono (that you can retrieve from the Git history, or via licensing from Novell) but are not up-to-date and are no longer maintained: Sony PlayStation 3; Nintendo Wii; HPPA architecture on HP-UX. Alpha architecutre on Linux. S390 architecture on Linux (the 32-bit version)
https://www.monodevelop.com/
MonoDevelop enables developers to quickly write desktop and web applications on Linux, Windows and macOS. It also makes it easy for developers to port .NET applications created with Visual Studio to Linux and macOS maintaining a single code base for all platforms.
https://github.com/godotengine/godot/issues/20267
Jul 19, 2018 · We can build Windows apps from Linux with Godot + Mono (i.e. the Linux-compiled C# assemblies work on Windows), so it should work the same for Android, no? IINM, we just need to find how to include the assemblies in the APK and load them from there - and of course compile the Android export templates with the Mono module, but that shouldn't be ...
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