Non Power Of Two Render Target Support Detected

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"Non Power-of-Two Render Target Support" is not detected ...

    https://forums.ubisoft.com/showthread.php/521470-Non-Power-of-Two-Render-Target-Support-is-not-detected-AGAIN!-Forums
    Jul 04, 2005 · Right, Got meself SC PT, installed it and got this in the diagnostic screen: "Non Power-of-Two Render Target Support" is not detected. Now, this question has been asked and I don't understand an answer given there, if it was an answer and not some attempt to be comical...

non power of two render target support - Cyber Tech Help ...

    http://www.cybertechhelp.com/forums/showthread.php?t=70744
    Mar 12, 2005 · "non power of two render target support" " "no non power of two render target support detected" every time i come out of the game my computer either restarts or the monitor ceases to function. if anyone can shed any light on this situation it would greatly be appreciated..

no non-power of two render ???! guru3D Forums

    https://forums.guru3d.com/threads/no-non-power-of-two-render.138199/
    May 22, 2010 · It probably goes by what it says in the system information, which is usually off by 1 or so, making it not a power of 2. Anyways, get the patch like adrichardson and MattTS said and that should fix it.

non power of 2 render target support detected ...

    https://forums.extremeoverclocking.com/showthread.php?t=169140
    May 04, 2005 · non power of 2 render target support detected!?!?! nVidia. Welcome Guest Visitor! Please Register, It's Free and Fun To Participate!

"non power of two" render_target and ATI

    https://community.khronos.org/t/non-power-of-two-render-target-and-ati/51470
    Mar 17, 2019 · Hello, I’m currently writing a HW-accelerated graphics engine for real-time image processing and I need “non power of two” render targets… I cannot find any way to make it work on ATI cards… Any helpful information? T…

Problem With Splinter Cell - Pandora Tomorrow

    https://www.techspot.com/community/topics/problem-with-splinter-cell-pandora-tomorrow.67639/
    Jan 14, 2007 · Ask a question and give support. ... Problem With Splinter Cell - Pandora Tomorrow. ... Utility" where everything is OK barring something called "No Non power-of-two render target support detected

Splinter Cell Pandora Tomorrow Diagnostic Error

    https://forums.geforce.com/default/topic/356902/pc-games/splinter-cell-pandora-tomorrow-diagnostic-error/
    Jul 28, 2006 · Forceware drivers have had non-power of 2 texture support for quite some time now. So does your 7800GT I imagine. There may be some other reason for your black screen. The game loader is one of the wonkiest I've ever seen - it drops back to desktop several times before you are actually in …

opengl - Should I use textures not sized to a power of 2 ...

    https://gamedev.stackexchange.com/questions/7927/should-i-use-textures-not-sized-to-a-power-of-2
    One common use of non-power-of-two textures is for 'screen-sized' or 'half-screen-sized' (and so on) render target textures used for postprocessing effects. In these cases, mipmaps aren't needed, the buffer is always uncompressed, so odd texture sizes cause less problems here

Non Power of Two Textures · Aras' website

    https://aras-p.info/blog/2012/10/17/non-power-of-two-textures/
    Oct 17, 2012 · “Limited” support for non-power-of-two sizes. No mipmaps, texture wrap mode has to be Clamp, but does allow texture filtering. This makes such textures not generally useful in 3D space, but just good enough for anything in screen space (UI, 2D, postprocessing). No support, texture sizes have to be powers of two (16,32,64,128,…).



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