Nunit Async Support

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Async support in NUnit - simoneb's blog

    http://simoneb.github.io/blog/2013/01/19/async-support-in-nunit
    .NET’s version 5 of the C# compiler introduced support for an interesting feature related to multithreaded programming, available via the new async and await keywords.. This post is not much about the feature itself as plenty of information is available online, but rather the support that was introduced for it in NUnit.

.net - How do I test an async method with NUnit (or ...

    https://stackoverflow.com/questions/12191831/how-do-i-test-an-async-method-with-nunit-or-possibly-with-another-framework
    It seems to me there is no support built into NUnit 2.6 for testing async methods returning Tasks. The best option I can see right now is to use Visual Studio's own UnitTesting framework or xUnit.net as both support asynchronous tests.. With the Visual Studio UnitTesting framework I can …

Async unit tests with NUnit - Thomas Levesque's .NET blog

    https://thomaslevesque.com/2015/02/01/async-unit-tests-with-nunit/
    Continue reading Async unit tests with NUnit → ... Not all test frameworks seem to have the same support for this. The next version of NUnit (3.0, still in alpha) will not support async void tests. So, unless you plan on staying with NUnit 2.6.4 forever, it’s probably better …

Drop support for void async methods · Issue #132 · nunit ...

    https://github.com/nunit/nunit/issues/132
    Mar 20, 2014 · I hate doing this but I've come to the conclusion that it's probably better to remove support for async void rather than trying to handle the corner cases that we might come across while supporting it, like #74.. The longer explanation is that although async void is designed to be used mainly or exclusively for event handlers, that is, operations that are invoked but not awaited, fire and ...

Async testing with F# · Issue #34 · nunit/nunit · GitHub

    https://github.com/nunit/nunit/issues/34
    Oct 20, 2013 · async in a completely different way compared to C#'s async/await. If that's the case, then there is no async support for F# in the current or upcoming (for the time being) versions of NUnit. In the other case then support for async methods (which reflect their requirement of being async in to the

Async Programming - Unit Testing Asynchronous Code ...

    https://docs.microsoft.com/en-us/archive/msdn-magazine/2014/november/async-programming-unit-testing-asynchronous-code
    NUnit does support async void unit tests, as of version 2.6.2. The next major update of NUnit, version 2.9.6, supports async void unit tests, but the developers have already decided to remove support in version 2.9.7. NUnit provides a SynchronizationContext only for async void unit tests.

NUnit.org

    https://nunit.org/
    The NUnit Project is a member of the .NET Foundation. NUnit is run by the core team, Rob Prouse, Charlie Poole, Terje Sandstrom, Chris Maddock, Joseph Musser and Mikkel Nylander Bundgaard. The .NET Foundation will provide guidance and support to help ensure the future of the project.

NUnit.org

    https://nunit.org/docs/2.5/description.html
    Description (NUnit 2.4) The Description attribute is used to apply descriptive text to a Test, TestFixture or Assembly. The text appears in the XML output file and is shown in the Test Properties dialog.

Unit Testing Async Marked Methods Using Mock Library

    https://www.c-sharpcorner.com/UploadFile/vendettamit/unit-testing-async-marked-methods-using-mock-library/
    The problem is caused by the Nunit framework since it doesn’t support methods marked with the Async keyword for tests. So it continues waiting for the asynchronous method and it actually never invokes the Task returned into the start state. Solution

What is the status of async support in Xamarin? - Google ...

    https://groups.google.com/d/topic/nunitlite/jMZhLMjl2ec
    Actually, NUnit async support (that is, for the async keyword) only exists in .NET 4.5, so we could use TPL. We plan to extend it down to 4.0, which is also not a problem. In general, wherever we do something on multiple platforms, we try to use the highest level implementation that will work on …



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