Ogre Unicode Support

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Troubleshooting Ogre Wiki

    http://wiki.ogre3d.org/Troubleshooting
    Setting the Working Directory. Ogre expects certain files to be in the same directory as the executable. If we do not set the working directory for our IDE to the location of these files, then it won't see that they exist because it expects them to be in the working directory.

Ogre and Unicode - Ogre Forums

    https://forums.ogre3d.org/viewtopic.php?t=74068
    Nov 01, 2012 · I have troubles with Ogre and pathes containing non-ASCII characters. If pathes contains non-ASCII characters, Ogre simply cannot open them. For example, Trying to open this file t0无 …

OGRE (O-O Graphics Rendering Engine) / Patches / #1379 ...

    https://sourceforge.net/p/ogre/patches/1379/
    OGRE (O-O Graphics Rendering Engine) Brought to you by: assaframan, bjj1478 , darksylinc ... Support Patches Code Menu ...

CMake: enable unicode path support on MSVC by default ...

    https://github.com/OGRECave/ogre/commit/6e0e1e7a3d7f56ef27703fb9354d54716a6d1f74
    cmake_dependent_option(OGRE_CONFIG_FILESYSTEM_UNICODE "paths expected to be in UTF-8 and wchar_t file IO routines are used" FALSE "MSVC" FALSE) cmake_dependent_option(OGRE_CONFIG_FILESYSTEM_UNICODE "paths expected to be in UTF-8 and wchar_t file IO routines are used" TRUE "MSVC" FALSE) # Customise what to install

Releases · OGRECave/ogre · GitHub

    https://github.com/OGRECave/ogre/releases
    Sep 15, 2019 · move OgreUTFString to Overlay component, get rid of no longer needed OGRE_UNICODE_SUPPORT spare the Quaternion coversion when we only need a Matrix3 stop using deprecated setCubicTexture internally

OGRE 1.7.2 [Cthugha] released! OGRE - Open Source 3D ...

    https://www.ogre3d.org/2010/11/03/ogre-1-7-2-cthugha-released
    Nov 03, 2010 · [3002754] Add OGRE_UNICODE_SUPPORT guard to OgreUTFString.cpp [3072166] Fixed a crash on exit when SdkSample is initialised before Ogre::Root [3053689] Terrain sample: Add Numpad +/- as alternative key bindings; Add threading library’s include directory to Ogre include directories in FindOGRE.cmake

Building MOGRE 1.6 from source Ogre Wiki

    http://wiki.ogre3d.org/Building+MOGRE+1.6+from+source
    Adding Unicode Support. The current version of AutoWrap will not automatically generate support for unicode text in the overlays, therefore it is necessary to do it manually. The procedure is very simple:

Ogre Font - Licensing Options Linotype.com

    https://www.linotype.com/300027/ogre-product.html
    Ogre Font: Licensing Options and Technical Information ... These fonts support the Basic Latin character set. Each font is Unicode™ encoded, and available in d ... Function: These fonts support the Basic Latin character set. Each font is Unicode™ encoded, and available in different formats. Please review the product information for each ...

c++ - What is Ogre::String? - Game Development Stack Exchange

    https://gamedev.stackexchange.com/questions/73492/what-is-ogrestring
    Frameworks in C++ tend to use their own string implementation to solve Unicode and localization issues. Unicode support in C++ is generally not that good even in C++11. std::string can't store Unicode characters. If you want to take advantage of unicode and probably localization you …



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