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https://www.gamasutra.com/blogs/RobertBasler/20180202/313739/DXT_Texture_Compression_in_2018.php
OpenGL Changes. The changes to support DXT files in the game were very minor. Anywhere I used glTexImage* I added support for glCompressedTexImage* and used the correct data type ...
https://developer.nvidia.com/astc-texture-compression-for-game-assets
With the introduction of OpenGL ES 2.0, the ETC compression format became an available multi-vendor extension, offering DXT-like compression at better quality levels. However, it had issues that hampered its widespread adoption: it was not a required piece of ES 2.0, there was no alpha support, and it had only one mode, 4bpp RGB.
https://stackoverflow.com/questions/8082750/opengl-es-2-0-gl-compressed-rgba-s3tc-dxt5-ext-support
As far as I know (and I don't know much about embedded GL, therefore no answer), OpenGL ES devices generally don't support S3TC compression modes and usually have other texture compression algorithms suited for their needs, like ETC or PVRTC. So I don't think you're blind, but let's wait for an …
https://devtalk.nvidia.com/default/topic/1043439/etc2-astc-support-on-desktop-opengl/?offset=2
Oct 30, 2018 · ETC2 / ASTC support on desktop OpenGL. Reply. Follow. Does NVidia support ETC2 or ASTC compressed textures? By "supported" I mean that the driver doesn't decompress those on upload (Like on Mobile OpenGL) ... You should use DXT compression for Desktop OpenGL. AndreyOGL_D3D.
http://www.ozone3d.net/dxt_viewer.php
DXTViewer is a free compressed textures viewer using OpenGL for accelerated rendering. DXTViewer allows to visualize Direct Draw Surface (*.DDS) file using DXT1, DXT2, DXT5 or …
https://github.com/MonoGame/MonoGame/commit/620642b6c470a54a56f7d6700103dce243160bb6
Full support for DXT/S3TC textures Based on reported extensions for OpenGL, DXT mipmapped textures are now supported by all devices that claim support for the formats. Loading branch information... KonajuGames committed Apr 17, 2013.
http://developer.download.nvidia.com/SDK/10/opengl/samples.html
NVIDIA OpenGL SDK 10 Code Samples. In each release of our SDK you will find numerous code samples, complete with carefully commented source code, whitepapers, and videos to help you take advantage of the latest technology from NVIDIA.
https://developer.nvidia.com/opengl-driver
This page provides links to both general release drivers that support OpenGL 4.6, and developer beta drivers that support upcoming OpenGL features. Release Driver Downloads. OpenGL 4.6 support is available for Windows and Linux in our general release drivers available here: Windows. Download for Windows 8 and 7 (64-bit) Download for Windows 10 ...
https://en.wikipedia.org/wiki/S3_Texture_Compression
S3 Texture Compression (S3TC) (sometimes also called DXTn or DXTC) is a group of related lossy texture compression algorithms originally developed by Iourcha et al. of S3 Graphics, Ltd. for use in their Savage 3D computer graphics accelerator.The method of compression is strikingly similar to the previously published Color Cell Compression, which is in turn an adaptation of Block Truncation ...
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