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https://en.wikipedia.org/wiki/OpenGL_ES
OpenGL for Embedded Systems (OpenGL ES or GLES) is a subset of the OpenGL computer graphics rendering application programming interface (API) for rendering 2D and 3D computer graphics such as those used by video games, typically hardware-accelerated using a graphics processing unit (GPU). It is designed for embedded systems like smartphones, tablet computers, video game consoles and PDAs.Developer(s): Khronos Group
https://developer.nvidia.com/opengl-driver
This page provides links to both general release drivers that support OpenGL 4.6, and developer beta drivers that support upcoming OpenGL features. Release Driver Downloads. OpenGL 4.6 support is available for Windows and Linux in our general release drivers available here: Windows. Download for Windows 8 and 7 (64-bit) Download for Windows 10 ...
https://en.wikipedia.org/wiki/OpenGL
This hearkened back to the earlier tradition of OpenGL setting an ambitious, forward-looking target for 3D accelerators rather than merely tracking the state of currently available hardware. The final OpenGL 2.0 specification includes support for GLSL. Longs Peak and OpenGL 3.0. Before the release of OpenGL 3.0, the new revision had the ...Developer(s): Khronos Group, (formerly ARB)
https://github.com/g3n/engine/issues/95
Aug 24, 2018 · 😄 There's also WebGL2 (OpenGL ES 3.0), but I don't think the API is too different from 2.0 and if so we should aim for OpenGL ES 2.0 and support more devices! — You are receiving this because you are subscribed to this thread.
https://developer.arm.com/docs/dui0511/a/installation-and-configuration-for-windows/installing-the-opengl-es-20-emulator-on-windows/supported-hardware-and-software
2.1.1. Supported Hardware and Software. The OpenGL ES 2.0 Emulator, Windows version, has been tested with the following hardware and software: ... The emulator typically also works with other graphics cards and driver versions provided they support OpenGL 2.0 or above with appropriate extensions. Other Graphics card versions provided with ...
https://www.khronos.org/opengles/
OpenGL ES 2.0 was the first portable mobile graphics API to expose programmable shaders in the then latest generation of graphics hardware. It remains a prevalent API today, and still is the most widely available 3D graphics API, and remains a solid choice to target the widest range of devices in the market.
https://developer.apple.com/library/archive/documentation/OpenGLES/Conceptual/OpenGLESHardwarePlatformGuide_iOS/OpenGLESPlatforms/OpenGLESPlatforms.html
OpenGL ES Hardware Processors. All currently shipping iPhone, iPad, and iPod Touch devices use the PowerVR SGX graphics processors (535, 543, and 554). These processors support OpenGL ES 2.0 and also support OpenGL ES 1.1 by efficiently implementing the fixed-function pipeline using shaders. Table 1-1 describes each processor-device combination.
http://ptitseb.github.io/gl4es/
GL4ES - OpenGL for GLES Hardware. This is a library provide OpenGL 2.x functionality for GLES2.0 accelerated Hardware (and of course also support OpenGL 1.5 function, sometimes better then when using GLES 1.1 backend) There is also support for GLES 1.1 Hardware, emulating OpenGL 1.5, and some OpenGL 2.x+ extensions.
https://stackoverflow.com/questions/4455783/does-the-android-emulator-support-opengl-es-2-0
It also supports OpenGL ES 2.0,faster-emulator-with-better-hardware: As a bonus, since we’re now supporting OpenGL ES 2.0, your OpenGL games can now run inside the emulator. Note: When creating a virtual machine, make sure to select the “GPU emulation” option from the hardware menu if you want to take advantage of the new features.
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