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https://learnopengl.com/In-Practice/Text-Rendering
Once you think about all these complicated matters of text, it wouldn't surprise you that this probably doesn't belong in a low-level API like OpenGL. Since there is no support for any text capabilities within OpenGL it is up to us to define a system for rendering text to the screen.
https://www.youtube.com/watch?v=hFmeLDTXDBA
May 20, 2017 · Are you getting a OpenGL ERROR in your Minecraft crash report? Annoying right? Well I have a FIX for it and I'm pretty sure this will work!! Download Links--...
Jan 24, 2020 · Mesa 20.0 Now Defaults To The New Intel Gallium3D Driver For Faster OpenGL. After missing their original target of transitioning to Intel Gallium3D by default for Mesa 19.3 as the preferred OpenGL Linux driver on Intel graphics hardware, this milestone has now been reached for Mesa 20.0.
https://www.reddit.com/r/gamedev/comments/6leeg2/opengl_text_rendering/
Of course OpenGL doesn't have text support, as it is an API specification against the GPU. It's not supposed to have text support. I suggest using bitmap fonts, as they are really easy to use.
http://www.opengl-tutorial.org/intermediate-tutorials/tutorial-11-2d-text/
Or don’t sell anything to India, China, Japan ( or even Germany, since there is no ß on this image ). This texture will mostly work in France (notice the é, à, ç, etc) because it’s been generated with my locale. And beware while adapting code from other tutorials of when using libraries, most of them use OpenGL 2, which isn’t compatible.
https://stackoverflow.com/questions/8847899/how-to-draw-text-using-only-opengl-methods
I don't have the option to use but OpenGL methods (that is glxxx() methods). I need to draw text using gl methods only. After reading the red book, I understand that it is possible only through the glBitmap() method. If this is the only possible way, then can any one help me with the pixel array information for …
https://fractiousg.blogspot.com/2012/04/rendering-text-in-opengl-on-android.html
Apr 21, 2012 · This post is intended for developers. It describes the method I used for rendering high-quality dynamic text efficiently using OpenGL ES 1.0, with TrueType/OpenType font files. One of the most frustrating things I have encountered while working with 3D APIs (such as OpenGL) is the complete lack of support for text rendering. Because of this ...
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