Pfd Draw To Window Pfd Support Opengl Pfd Doublebuffer

Find all needed information about Pfd Draw To Window Pfd Support Opengl Pfd Doublebuffer. Below you can see links where you can find everything you want to know about Pfd Draw To Window Pfd Support Opengl Pfd Doublebuffer.


PFD_DOUBLEBUFFER and resize crash - OpenGL: Advanced ...

    https://community.khronos.org/t/pfd-doublebuffer-and-resize-crash/40256
    Mar 17, 2019 · Hi All. Please, help to solve a problem. I’m setting to a window PixelFormat with PFD_DOUBLEBUFFER flag. Then in WM_SIZE handler, I’m changing glViewPort and glOrtho. Code is as in the common tutorials. It works fine for the first time, but after some resizes program crashes WindowsNT with SP6 to blue screen. It crashes somewhere inside after handling WM_SIZE, and it …

c++ - OpenGL drawing in another thread - Stack Overflow

    https://stackoverflow.com/questions/43885041/opengl-drawing-in-another-thread
    You can always migrate a OpenGL context from one thread to another. Two usual approaches are: Create a window in thread A, pass the window handle to thread B and create the OpenGL context then and there. or. Create windows and OpenGL contexts in thread A, make the context(s) inactive in A, pass the handles to thread B and make them active there.

Opengl Initialization Problem - OpenGL: Windows - Khronos ...

    https://community.khronos.org/t/opengl-initialization-problem/51412
    Mar 17, 2019 · But, PFD_SUPPORT_GDI and PFD_DOUBLEBUFFER flags are mutually exclusive in the current generic implementation. It means you can not use these two flags at same time. 1- create a window 2- move your window to out of the screen 3- create an opengl window as a child of your window (use PFD_DOUBLEBUFFER) 4- move your window to the desktop area after ...

Windows10 + Fortran + OpenGL + GDI

    https://software.intel.com/en-us/forums/intel-visual-fortran-compiler-for-windows/topic/712176
    I tried setting the pfd to. 549 = iany([PFD_DRAW_TO_WINDOW,PFD_SUPPORT_OPENGL,PFD_DOUBLEBUFFER,PFD_SWAP_EXCHANGE]) but it came out as 33317 as before. That PFD_SUPPORT_COMPOSITION just supports things like XOR animation I think, so the difference between what you've got and what I've got seems irrelevant, …Author: Botor

VC++(MFC) and OpenGL - OpenGL: Basic Coding - Khronos Forums

    https://community.khronos.org/t/vc-mfc-and-opengl/27613
    Mar 17, 2019 · pfd.dwFlags = PFD_DRAW_TO_WINDOW PFD_SUPPORT_OPENGL PFD_DOUBLEBUFFER; Also, when you go to draw you must to call: SwapBuffers (hDC); mikael_aronsson. March 17, 2019, 12:05pm #3. Hi ! If that does not help, then you have the background erasing enabled, overload the OnEraseBkgnd() (I think that’s the name on it) and return, hmmm I think …

delay in ChoosePixelFormat - OpenGL: Windows - Khronos Forums

    https://community.khronos.org/t/delay-in-choosepixelformat/51114
    Mar 17, 2019 · Hi, I’m running the following code, and get a 10 sec. delay between the two 'cout’s: void setupPixelFormat(HDC hDC) { PIXELFORMATDESCRIPTOR pfd = { sizeof ...

PIXELFORMATDESCRIPTOR (wingdi.h) - Win32 apps Microsoft Docs

    https://docs.microsoft.com/en-us/windows/win32/api/wingdi/ns-wingdi-pixelformatdescriptor
    If your OpenGL hardware supports multiple hardware palettes and the device driver can allocate spare hardware palettes for OpenGL, this flag is typically clear. This flag is not set in the generic pixel formats. PFD_DOUBLEBUFFER: The buffer is double-buffered. This flag and PFD_SUPPORT_GDI are mutually exclusive in the current generic ...

32 bit depth buffer - OpenGL: Windows - Khronos Forums

    https://community.khronos.org/t/32-bit-depth-buffer/59801
    Mar 17, 2019 · Try as you might I don’t think you’re going to shake a 32 but depth buffer out of Windows that a way. To the best of my knowledge the only way to get 32 bits of depth is to render to an offscreen texture/buffer then copy/resolve to the backbuffer for subsequent presentation.



Need to find Pfd Draw To Window Pfd Support Opengl Pfd Doublebuffer information?

To find needed information please read the text beloow. If you need to know more you can click on the links to visit sites with more detailed data.

Related Support Info