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https://stackoverflow.com/questions/47604219/pygame-full-image-support-images
The Pygame documentation for images explicitly says. The image module is a required dependency of Pygame, but it only optionally supports any extended file formats. By default it can only load uncompressed BMP images. So, I suppose you should run. pygame.image.get_extended() # returns a bool to check if you can load images of other extensions.
https://www.pygame.org/docs/ref/image.html
The image module is a required dependency of pygame, but it only optionally supports any extended file formats. By default it can only load uncompressed BMP images. When built with full image support, the pygame.image.load() function can support the following formats.
https://www.pygame.org/docs/ref/surface.html?highlight=blit
A pygame Surface is used to represent any image. The Surface has a fixed resolution and pixel format. Surfaces with 8-bit pixels use a color palette to map to 24-bit color. Call pygame.Surface() pygame object for representing images to create a new image object. The Surface will be cleared to all black.
https://www.pygame.org/docs/ref/display.html
The pygame display can actually be initialized in one of several modes. By default, the display is a basic software driven framebuffer. You can request special modules like hardware acceleration and OpenGL support. These are controlled by flags passed to pygame.display.set_mode(). Pygame can only have a single display active at any time.
https://www.programcreek.com/python/example/7475/pygame.FULLSCREEN
The following are code examples for showing how to use pygame.FULLSCREEN().They are from open source Python projects. You can vote up the examples you like or vote down the ones you don't like.
https://pythonprogramming.net/displaying-images-pygame/
carImg = pygame.image.load('racecar.png') Here, we load the racecar.png image to our carImg variable. racecar.png is an image that I have personally created. See the video for some tips to create an image, pull one from Google Images, or make your own. Chances are, you will do better than I did! def car(x,y): gameDisplay.blit(carImg, (x,y))
http://www.pygame.org/docs/tut/DisplayModes.html
Setting the display mode in pygame creates a visible image surface on the monitor. This surface can either cover the full screen, or be windowed on platforms that support a window manager. The display surface is nothing more than a standard pygame surface object.
http://cs.roanoke.edu/Fall2013/CPSC120A/pygame-1.9.1-docs-html/ref/image.html
Pygame may not always be built to support all image formats. At minimum it will support uncompressed BMP. If pygame.image.get_extended - test if extended image formats can be loaded returns 'True', you should be able to load most images(including png, jpg and …
https://github.com/pygame/pygame/blob/master/docs/reST/tut/CameraIntro.rst
[email protected] Pygame 1.9 comes with support for interfacing cameras, allowing you to capture still images, watch live streams, and do some simple computer vision. This tutorial will cover all of those use cases, providing code samples you can base your app or game on.
https://pythonprogramming.net/changing-pygame-icon/
In this Pygame with Python 3 tutorial video, we're going to be covering how to change the PyGame window icon / logo to whatever you want. It's best to use an image that is close to 32x32. You do not have to do this, but, if you don't you might see that your image is very ugly and distorted.
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