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ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to …
https://forums.scummvm.org/viewtopic.php?t=7974
Sep 19, 2009 · In recent builds it seems that SCI support is broken? ScummVM does not detect any SCI games. Also, in the last build I have that DID support SCI, ScummVM crashes if you try to save your game which makes testing a bit annoying since you always have to start from scratch...
https://wiki.scummvm.org/index.php/SCI
About. SCI, which Sierra referred to as both the "Script Code Interpreter" and later "Sierra's Creative Interpreter", is a p-machine style virtual machine for executing platform-independent, object-oriented code.SCI was designed for 16-bit little-endian computers, although there were later attempts to create 32-bit versions, LSCI and SCI3.Companies that used it: Sierra
https://sourceforge.net/p/scummvm/bugs/5869/
Thanks for the recordings :) Yes, the warnings above have nothing to do with the sound problems - these are script bugs (related to sound). The glitches you are describing sound like bugs with the version of the munt emulator included in ScummVM, and will likely be fixed once a new version of munt (which sounds closer to the original) is included in ScummVM
https://github.com/scummvm/scummvm/commit/77dbefb907125481ffc83f29da4627564612ebf1
The second bug in unbindVoices() was not a complete show stopper, but the function simply did not "unbind the voice". The line which does the actual removal of the channel assignment was missing. The SCI0 driver portions have been tested with: PQ2, KQ4, LSL3, QFG1, ICE and COC. SCI_0_EARLY versions apparently don't support the CMS.
https://sourceforge.net/p/scummvm/bugs/5844/
Thank you for the comments, but all SCI32 (SCI2, SCI2.1 and SCI3) games are not supported currently. This is not just that they are not official supported, but are still very broken with many missing opcodes resulting in issues such as these. If you can program in C++ and have an interest in working on this, I would suggest talking to the ScummVM project leads.
https://en.wikipedia.org/wiki/FreeSCI
ScummVM is a program that supports numerous adventure game engines via virtual machines, allowing the user to play supported adventure games on their platform of choice. ScummVM provides noneDeveloper(s): ScummVM Team
https://wiki.scummvm.org/index.php/SCI/Fan_Games/L
Primarily, this demo has been modified to support external sound playback (sound playback not utilizing the SCI sound drivers), showcasing the capabilities of the 'sciAudio' add-on, now available for SCI developers to use in their own games. New audio features: …Developed by: Lou Provost
https://wiki.scummvm.org/index.php/SCI/Fan_Games/S
SCI Logging Demo is fan-created adventure game development tool. Game Description. Implements logging (and replay!) functionality for SCI games. This demo is a template game with all the necessary code to log and replay events. Sample log included to show off the replay feature. External Links. Game's Info page at SCIProgramming; SCI Narration Demo
https://www.scummvm.org/faq/
The engines which are known to support authoring tools and thus currently have a number of "fangames" also have detectors which will detect and add entries for unknown games, though upon game completion contacting the ScummVM team will allow a full detection entry to be added of the stable final version.
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