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https://mono.fandom.com/wiki/Using_Mono_with_SharpDevelop_3.0
This tutorial shows how to use SharpDevelop (SD) 3.0 to compile and run Mono applications. 1.a. Download mono 1.9.0 or greater 1.b Download SharpDevelop 3.0 and download both the setup and the source zip files under the SharpDevelop 3.0 section. (beta 1 files: setup, source) 2. Install...
https://www.monodevelop.com/
MonoDevelop enables developers to quickly write desktop and web applications on Linux, Windows and macOS. It also makes it easy for developers to port .NET applications created with Visual Studio to Linux and macOS maintaining a single code base for all platforms.
https://stackoverflow.com/questions/31323927/sharpdevelop-using-mono
No, it is not. MonoDevelop is a fork from SharpDevelop precisely because at the time SharpDevelop could not run on Mono, and that has not signifcantly changed since then. In a way, this situation shows the flaw in Xamarin’s strategy of following MS .Net, which is a moving target.
http://dotnet.sys-con.com/node/575276/mobile
The Mono team has released version 1.0 of the MonoDevelop IDE. It was created as a Linux fork of SharpDevelop 1.x back in 2003. Although open source, SharpDevelop is a Windows-only program; MonoDevelop is currently a Linux-only program, but it’s being ported to Windows. MonoDevelop will only support GTK# and not Winforms for the foreseeable ...
https://en.wikipedia.org/wiki/Visual_Studio_for_Mac
Being an early fork of SharpDevelop, MonoDevelop architecturally differs from recent SharpDevelop releases. Over time, the MonoDevelop project was absorbed into the rest of the Mono project and as of 2016, is actively maintained by Xamarin and the Mono community. Since Mono 1.0 Beta 2, MonoDevelop is bundled with Mono releases.Developer(s): Xamarin (a Microsoft subsidiary) and the …
https://www.monodevelop.com/documentation/release-notes/whats-new-in-monodevelop-3.0/
The Xamarin packages of MonoDevelop on Mac and Windows include a new visual drag-and-drop UI designer for editing Android XML layouts in Mono for Android projects. It has full support for resources and qualifiers, and can be used to view and edit the layout in various simulated device specifications.
https://github.com/icsharpcode
ICSharpCode has 17 repositories available. Follow their code on GitHub. ... .NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform! ... #develop (short for SharpDevelop) is a free IDE for .NET programming languages. C# …
https://stackoverflow.com/questions/2531459/good-ide-for-mono-on-windows
Whilst SharpDevelop 3.2 does not support mono out of the box but if you download the source code for SharpDevelop you can find a code sample that contained the original code for mono support. If you build that sample then mono support will be re-enabled in SharpDevelop.
https://mono.fandom.com/wiki/SharpDevelop
SharpDevelop is an IDE for Windows. It supports C#, Visual Basic, Boo, and F#. SharpDevelop can be used to compile and run applications with mono, something that Visual Studio can't do. SharpDevelop 2.x includes mono in its default installation. Just create a new Mono solution and select the...
https://github.com/icsharpcode/NRefactory/issues/532
Aug 26, 2017 · I'm not sure which is easier -- add C# 7 support to NRefactory, or migrate SharpDevelop from NRefactory to Roslyn. Keep in mind that NRefactory is nearly a full C# compiler frontend. The parser is shared with the Mono compiler, and NRefactory doesn't do any codegen, but otherwise it implements pretty much the full C# specification.
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