Soundmanager Createsound Audio Support Is Not Available

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SoundManager2 (< V2.97a.20140901) doesn't work on iOS 10 ...

    https://github.com/scottschiller/SoundManager2/issues/140
    Sep 14, 2016 · soundManager.createSound({ url: 'url to mp3 file' }); This calling returns false. Also there is a message in a browser console: > soundManager.createSound(): Audio support is not available. The same behavior in Safari and in Chrome.

SoundManager 2: Documentation - Scott Schiller

    http://www.schillmania.com/projects/soundmanager2/doc/
    ignoreMobileRestrictions. By default, SoundManager 2 only applies the "singleton"-style, single HTML5 Audio() object for mobile devices like iOS, Android and the like. This is because most iOS devices only like playing a single Audio() audio object at a time.. If you want to avoid applying this to it for desktop browsers, you can set ignoreMobileRestrictions to true.

html5 - Loop Audio In SoundManager without cache - Stack ...

    https://stackoverflow.com/questions/15956139/loop-audio-in-soundmanager-without-cache
    Is there a way to loop SoundManager without cache so it's forced to reload the source audio file every time? I can get it to loop, but I can't get it to not cache. &lt;script type="text/javascript...

SoundManager 2: Javascript Sound for the Web

    http://www.futuresandoptions.org/soundmanager/
    soundManager.createSound({id: 'mySound', ... but SoundManager does not support SWF-based audio. Flash 9 multiShot capabilities. ... plus focus methods due to above issue, whether SM2 is actually available or not (ie., soundManager.onerror() will not likely be called as in past.)

New FMOD SoundManager available in Wiki - Page 2 - Ogre Forums

    https://forums.ogre3d.org/viewtopic.php?t=17181&start=25
    Jan 06, 2007 · SoundManager::CreateSound could not load sound 'sound.wav' FMOD Error:An invalid object handle was used. I have tried putting the sound.wav file in several places and it still hasn't worked. Currently it's in the resource folder which I register with the Ogre ResourceGroupManager. I am using FMOD Ex 4.03.06 and Ogre v1.0.7 Thank you in advance

No sound. Realtek entry is missing from Device Manager ...

    https://www.tenforums.com/sound-audio/119699-no-sound-realtek-entry-missing-device-manager.html
    Oct 15, 2018 · I have Asus ROG Trix with Win 10 Pro 64-bit, version 1803. Yesterday at shutdown, I had sound from various sources - for example, YouTube. Today I have no sound from any source. When I looked in Device Manager, the entry for Realtek has disappeared. That

Fix sound problems in Windows 10 - support.microsoft.com

    https://support.microsoft.com/en-us/help/4520288/windows-10-fix-sound-problems
    Oct 02, 2019 · If you’re having audio problems, the following suggestions might help. The tips are listed in order, so start with the first one, see if that helps, and then continue to the next one if it doesn’t.

SoundManager 2 Tutorial: Getting Started

    http://www.schillmania.com/projects/soundmanager2/doc/getstarted/
    Including SoundManager 2. The soundmanager2.js core can get down to 12 KB over the wire, depending on what version you use. A few versions of the SM2 script are available, balancing code size between commented, debug-enabled and production-optimized builds.

SoundManager 2: Documentation - WCNY-TV

    http://www.wcny.org/js/soundmanager/doc/
    soundManager.useHTML5Audio determines whether HTML5 Audio() support is used (as available) to play sound, with flash as the fallback for playing MP3 and MP4 (AAC) formats. Browser support for HTML5 Audio varies, and format support (eg. MP3, MP4/AAC, OGG, WAV) can vary by browser/platform.

SoundManager 2: Documentation

    http://www.schillmania.com/projects/soundmanagerv297a-20110918/doc/
    soundManager.useHTML5Audio determines whether HTML5 Audio() support is used (as available) to play sound, with flash as the fallback for playing MP3 and MP4 (AAC) formats. Browser support for HTML5 Audio varies, and format support (eg. MP3, MP4/AAC, OGG, WAV) can vary by browser/platform.



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