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https://stackoverflow.com/questions/43699674/linking-3rd-party-libraries-with-vs-cross-platform-c-mobile-app-project
Linking 3rd Party Libraries with VS Cross-Platform C++ Mobile App Project ... I need some general guidance regarding the correct way to link either static or dynamic libraries in a Visual Studio Cross-Platform C++ Mobile App project. ... I'm missing something (probably basic) to getting Clang or GCC to link with a third-party library in a ...
https://dzone.com/articles/top-10-cross-platform-mobile-app-development-tools
Discover the features, plugins, and APIs of these cross platform mobile app development tools to help you build engaging hybrid apps for Android and iOS.
https://gamedev.stackexchange.com/questions/144584/why-are-games-built-on-cross-platform-engines-sometimes-exclusive-to-windows
Plugin/Library compatibility : Game developers might use 3rd party libraries to help speed up development or use industry standard/validated code (SSL, Serialisation libraries, etc). If these don't support platform X, the game most likely won't run reliably on it, so they get excluded.
https://hackernoon.com/flutter-vs-react-native-vs-xamarin-for-cross-platform-development-5f92cfb178ff
Cross platform app development frameworks allow you to run the same code on different operating systems. In this article, we examine why you might choose developing cross platform mobile apps over native development, technologies for cross-platform development, and how these technologies compare to each other.. Namely, we compare Flutter vs React Native vs Xamarin — three of the most popular ...
https://github.com/scottcgi/Mojoc
Sep 06, 2019 · In platform-independent code, Mojoc uses only the standard C library, no dependence on third-party libraries. Mojoc has its own unique coding style.
https://en.wikipedia.org/wiki/List_of_.NET_libraries_and_frameworks
The framework provides native object serialization to and from XML, JSON and binary streams. In spite of that, there are numerous third-party libraries that support serialization to target formats and working with these formats. Json.NET a JSON framework for the .NET platform.
https://codereview.stackexchange.com/questions/189489/cmake-project-template-for-a-general-cross-platform-c14-project
UPDATE: I am no longer updating this post with the contents of my actual project since they have changed significantly (Unit testing is now done with doctest, code coverage is included, etc.). This post is still complete as it is and should suffice to serve as a starting point for new C++14 projects.
https://www.quora.com/What-is-the-best-cross-platform-SDK-for-mobile-game-development
Up until very recently, I'd recommend Monogame for 2D and Unity3D for 3D. HOWEVER Unity now has a specific 2D mode. Unity Community also has the advantage of being free, whereas most other solutions (Monogame, Cocos, etc) require you to buy Xama...
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