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https://stackoverflow.com/questions/52489738/framebuffer-objects-are-not-supported-by-this-hardware-or-driver
Framebuffer objects are not supported by this hardware (or driver) ... Are you using the on board graphics? They typically support less OpenGL functionality – AdaRaider Sep 25 '18 at 2:32. I have a Nvidia GeForce GTX 1080 Ti for my graphics card. ... Why won't the Republicans use a superdelegate system like the DNC in their nomination process?
https://github.com/processing/processing/issues/4586
Jul 27, 2016 · I'm unable to get the P2D or P3D rendering modes working with my current setup. Previously, with Windows 7, these modes worked. I saw issue #4104 and I've read that HD 3000 support on Windows 10 isn't great, so I don't have a lot of hope...
https://people.freedesktop.org/~marcheu/extensions/EXT/framebuffer_object.html
EXT_framebuffer_object, on the other hand, is both simpler to use and more efficient than ARB_render_texture. The EXT_framebuffer_object API is contained wholly within the GL API and has no (non-portable) window-system components. Under EXT_framebuffer_object, it is …
https://software.intel.com/en-us/forums/graphics-driver-bug-reporting/topic/635818
For HD 515: it works for 20.19.15.4331 (11.18.2015) driver and does not work for 20.19.15.4424 (3/31/2016). I cannot check it for HD 580 now but it was the same problem. I believe that this is software problem and probably easy to fix as it already worked before.
https://songho.ca/opengl/gl_fbo.html
By default, OpenGL uses the framebuffer as a rendering destination that is created and managed entirely by the window system. This default framebuffer is called window-system-provided framebuffer. The OpenGL extension, GL_ARB_framebuffer_object provides an interface to create additional non-displayable framebuffer objects (FBO). This ...
https://www.reddit.com/r/opengl/comments/2reezw/opengl_and_oop/
I searched on the web and found out about NSight, apitrace and Intel GPA. Nsight probably doesn't work with .NET and crashes immediately when trying to debug the application, apitrace fails to capture a frame as well and Intel GPA from what I read does not support frame and trace captures on OpenGL …
https://www.khronos.org/opengl/wiki/Common_Mistakes
If the OpenGL implementation does not support the particular format and precision you choose, the driver will internally convert it into something it does support. OpenGL versions 3.x and above have a set of required image formats that all conforming implementations must implement.
https://devtalk.nvidia.com/default/topic/368303/cuda-programming-and-performance/reading-of-current-framebuffer/
Apr 25, 2007 · The other way around, if you run your CUDA program on a card that does not run an X server, you will not be able to create a graphics context on it. To cut it short: as you want to read the content of a framebuffer, you need a) a connection to the display manager and B) a CUDA version that is running with the graphics driver. Peter
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