Find all needed information about Unity3d Linq Support. Below you can see links where you can find everything you want to know about Unity3d Linq Support.
https://forum.unity.com/threads/is-c-linq-fully-reliable-supported.379326/
Jan 13, 2016 · Unity's running on an old version of Mono, which among other bug has some nasty issues where collections generate garbage. The most prominent example is a few bytes generated by any foreach-loop, but I'm pretty sure that many of the linq calls generates some garbage.
https://answers.unity.com/questions/topics/linq.html
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https://github.com/JamesNK/Newtonsoft.Json/issues/1440
Sep 21, 2017 · Add Unity3d Engine support #1440. ... Other option is to Unity to fix bugs in LINQ interpretation (I raised a bug for that but not yet provided sample). Here is sampe for binary neuecc/MessagePack-CSharp#338. So bug is in Unity. Not in JSON.NET. But JSON.NET could be changed to avoid bug in Unity.
https://stackoverflow.com/questions/17837363/how-to-use-system-xml-linq-in-unity-c-sharp-script
from this post, I found that Unity doesn't support .NET 3.5 by default (which is required to use Linq). In the settings Xtro talked about, you can only choose .NET 2.0. In the settings Xtro talked about, you can only choose .NET 2.0.
https://unity3d.com/learning-c-sharp-in-unity-for-beginners
Variables. In Unity, the scripts start by laying out the tools that you need at the top, and this is usually by declaring variables. You can see the declared variables here with the visibility keyword “public” or "private" at the front, followed by a type, and a name.. When we’re declaring your variables there are several visibility types, but the two most important ones are public and ...
https://unitylist.com/p/5w5/SQLite-In-Unity3D-Example
SQLite In Unity3D Example by ManuelLoof - 1. Games & Projects. Simple example implemention of SQLite in Untiy3d. ... This is a simple step by step example how to use SQLite in Unity3d. The complete implementation you will find here in the repository. ... When you are looking for a free ready to use Unity3d plugin with LINQ support look here ...
https://stackoverflow.com/questions/38653771/dotfuscator-doesnt-support-unity3d
Those simple DLLs were just coded only with simple standard C# classes and methods, no reflection, no LINQ, no other custom or 3rd party APIs including Unity's. But failed to make them work in my Unity3d project, while original pure DLLs which aren't obfuscated were working fine.
https://docs.unity3d.com/Manual/dotnetProfileAssemblies.html
System.Xml.Linq.dll; You should reference any other class library assemblies using an csc.rsp file. You can add this file to the Assets directory of a Unity Project, and use it to pass additional command line arguments to the C# compiler.
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