Unity3d Linq Support

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Is C# LINQ fully reliable/supported? - Unity Forum

    https://forum.unity.com/threads/is-c-linq-fully-reliable-supported.379326/
    Jan 13, 2016 · Unity's running on an old version of Mono, which among other bug has some nasty issues where collections generate garbage. The most prominent example is a few bytes generated by any foreach-loop, but I'm pretty sure that many of the linq calls generates some garbage.

Questions in topic: linq - Unity Answers

    https://answers.unity.com/questions/topics/linq.html
    Welcome to Unity Answers. The best place to ask and answer questions about development with Unity. To help users navigate the site we have posted a site navigation guide.. If you are a new user to Unity Answers, check out our FAQ for more information.. Make sure to check out our Knowledge Base for commonly asked Unity questions.. If you are a moderator, see our Moderator Guidelines page.

Add Unity3d Engine support · Issue #1440 · JamesNK ...

    https://github.com/JamesNK/Newtonsoft.Json/issues/1440
    Sep 21, 2017 · Add Unity3d Engine support #1440. ... Other option is to Unity to fix bugs in LINQ interpretation (I raised a bug for that but not yet provided sample). Here is sampe for binary neuecc/MessagePack-CSharp#338. So bug is in Unity. Not in JSON.NET. But JSON.NET could be changed to avoid bug in Unity.

How to use System.Xml.Linq in Unity C# Script? - Stack ...

    https://stackoverflow.com/questions/17837363/how-to-use-system-xml-linq-in-unity-c-sharp-script
    from this post, I found that Unity doesn't support .NET 3.5 by default (which is required to use Linq). In the settings Xtro talked about, you can only choose .NET 2.0. In the settings Xtro talked about, you can only choose .NET 2.0.

Learning C# and coding in Unity for beginners - Unity

    https://unity3d.com/learning-c-sharp-in-unity-for-beginners
    Variables. In Unity, the scripts start by laying out the tools that you need at the top, and this is usually by declaring variables. You can see the declared variables here with the visibility keyword “public” or "private" at the front, followed by a type, and a name.. When we’re declaring your variables there are several visibility types, but the two most important ones are public and ...

SQLite In Unity3D Example - UnityList

    https://unitylist.com/p/5w5/SQLite-In-Unity3D-Example
    SQLite In Unity3D Example by ManuelLoof - 1. Games & Projects. Simple example implemention of SQLite in Untiy3d. ... This is a simple step by step example how to use SQLite in Unity3d. The complete implementation you will find here in the repository. ... When you are looking for a free ready to use Unity3d plugin with LINQ support look here ...

c# - Dotfuscator doesn't support Unity3d? - Stack Overflow

    https://stackoverflow.com/questions/38653771/dotfuscator-doesnt-support-unity3d
    Those simple DLLs were just coded only with simple standard C# classes and methods, no reflection, no LINQ, no other custom or 3rd party APIs including Unity's. But failed to make them work in my Unity3d project, while original pure DLLs which aren't obfuscated were working fine.

Unity - Manual: Referencing additional class library ...

    https://docs.unity3d.com/Manual/dotnetProfileAssemblies.html
    System.Xml.Linq.dll; You should reference any other class library assemblies using an csc.rsp file. You can add this file to the Assets directory of a Unity Project, and use it to pass additional command line arguments to the C# compiler.



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