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https://ccm.net/faq/4226-identify-the-pixel-shader-version-of-your-graphics-card
Sep 08, 2019 · A pixel shader is a software program that is used when processing graphics and it computes color and other graphic attributes of a pixel. It is possible to identify the pixel shader version of the graphics card installed on a computer system. .
https://docs.microsoft.com/en-us/windows-hardware/drivers/display/reporting-capabilities-for-shader-3-support
Reporting Capabilities for Shader 3 Support. 04/20/2017; 3 minutes to read; In this article. The DirectX 9.0 version driver for a display device that supports pixel or vertex shader version 3.0 and later must indicate that it supports the following capabilities: Vertex shader 3.0 and later
https://en.wikipedia.org/wiki/Vertex_and_pixel_shaders
The first shader-capable GPUs only supported pixel shading, but vertex shaders were quickly introduced once developers realized the power of shaders. The first video card with a programmable pixel shader was the Nvidia GeForce 3 (NV20), released in 2001. Geometry shaders were introduced with Direct3D 10 and OpenGL 3.2.
https://docs.unity3d.com/2018.4/Documentation/Manual/SL-VertexFragmentShaderExamples.html
This page contains vertex and fragment program examples. For a basic introduction to shaders, see the shader tutorials: Part 1 and Part 2.For an easy way of writing regular material shaders, see Surface Shaders Unity’s code generation approach that makes it much easier to write lit shaders than using low level vertex/pixel shader programs. More info See in Glossary.
https://support.steampowered.com/kb_article.php?ref=4360-TPJL-2065
Certain Intel video cards such as the Intel 945GM have a limitation in design that may result in issues when trying to run Source Engine games. The 3D graphics core does not support hardware transform and lighting and the similar vertex shader technologies, …
https://www.xshader.com/2019/09/pixel-shader-3-0.html
Sep 17, 2019 · This demonstration release illustrates Pixel Shader 3.0's support for Shader Model 3.0 download level features with a DirectX front end API. Pixel Shader 3.0 Software GPU Toolkit is the world’s fastest And most flexible general-purpose pure software 3D rendering technology.
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