Webgl Support Ios

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Can I use WebGL

    https://www.caniuse.com/webgl
    Can I use WebGL? Compatibility table for support of WebGL in desktop and mobile browsers. Legend. Green = Supported Red = Not supported Greenish yellow = Partial support Gray = Support unknown WebGL - 3D Canvas graphics - OTHER Global usage 96.6% + 0% = 96.6%; Method of generating dynamic 3D graphics using JavaScript, accelerated through ...

iOS 8 release: WebGL now runs everywhere. Hurrah for 3D ...

    https://www.theregister.co.uk/2014/09/17/after_20_years_apple_finally_enters_the_third_dimension/
    Sep 17, 2014 · iOS 8 release: WebGL now runs everywhere. Hurrah for 3D graphics! ... Only Apple lacked WebGL support. Neither OSX Safari nor Safari Mobile supported WebGL, until, …

WebGL

    https://get.webgl.org/
    Hmm. While your browser seems to support WebGL, it is disabled or unavailable. If possible, please ensure that you are running the latest drivers for your video card.

When will WebGL be supported on iOS Mobil… - Apple Community

    https://discussions.apple.com/thread/3609881
    Apr 10, 2014 · It should also be noted that some people have managed to enable WebGL in Safari, but only by using methods which void the EULA which presumably should not be spoken of on apple forums. I quote "WebGL was added to iOS 4.2 for iAds but Apple has not yet turned it on for general browsing", so the support is there, albeit disabled

WebGL on iOS 8 Safari and WebView! Ludei

    https://blog.ludei.com/webgl-ios-8-safari-webview/
    Jun 02, 2014 · The long wait has ended: we can confirm that webgl is present by default on iOS 8 (and MacOSX) both in Safari and the system webview. We have downloaded and installed iOS 8 beta on an iPad2 and thanks to the CocoonJS Launcher App, that offers access to both the System WebView and to Canvas+, we have been able to confirm that WebGL support is for both mobile Safari and the webview.

webgl: support iOS devices by fs-eire · Pull Request #132 ...

    https://github.com/Microsoft/onnxjs/pull/132
    This change fixes the webgl failure on iOS devices. [misc] enable check in debug mode allow half_float textures support half_float textures rendering support detections of float rendering availability support detections of float texture data downloading update test runner to support half float [bugfix] update condition for forceReadUint8 check by flag floatDownloadEnabled instead of browser ...

CORS support in Safari for WebGL video Apple Developer Forums

    https://forums.developer.apple.com/thread/36725
    May 04, 2017 · Safari on IOS and OSX have a severe flaws with CORS security for html5 video which is completely crippling webgl and therefore VR video support. This should be an embarrassment to apple and considering this flaw has existed for years means it was an accident waiting to happen.

Why is WebGL so slow on iOS? - Unity Forum

    https://forum.unity.com/threads/why-is-webgl-so-slow-on-ios.508788/
    Sep 15, 2018 · Why is WebGL so slow on iOS? Discussion in 'WebGL' started by twinmatrix, Dec 13, 2017. twinmatrix. ... only iOS 11.2.1 supports webgl + wasm well, other versions have all kinds of issues including the latest iOS 11.3 beta6, I found the major issues are out of memory and wrong wasm value. ... If iOS Safari doesn't support WASM, it uses JS mode ...

webgl: support iOS devices (#132) · microsoft/onnxjs ...

    https://github.com/Microsoft/onnxjs/commit/c1c8f90492dea911000bffda39691786b6b6ac7d
    webgl: support iOS devices * webgl: enable check in debug mode * webgl: allow half_float textures * update condition for forceReadUint8 * fix isNaN() in ios12 * test: update whitelist for iOS * use high precision sampler2D by default * webgl: stop using window.WebGLRenderingContext * test: update karma config for BrowserStack * test: optimize ...



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