Wxwidgets Unicode Support

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Unicode - WxWiki - wxWidgets

    https://wiki.wxwidgets.org/Unicode
    See Unicode Support in wxWidgets. Quick Reference. Always use wxChar instead of char. Always enclose literal string constants in the wxT() or _T() macro (they are synonymous), except when you intend to pass the constant directly to an external function which doesn't accept wide-character strings. If you want to translate the string, use _() instead.

Unicode support in wxWidgets - SourceForge

    http://wxd.sourceforge.net/wxWidgets-2.6/docs/html/wx/wx_unicode.html
    What is Unicode? Starting with release 2.1 wxWidgets has support for compiling in Unicode mode on the platforms which support it. Unicode is a standard for character encoding which addresses the shortcomings of the previous, 8 bit standards, by using at least …

Development: UTF-8 Support - WxWiki - wxWidgets

    https://wiki.wxwidgets.org/Development:_UTF-8_Support
    In any case, wxUSE_UNICODE will be always defined as 1 in wxWidgets 3 as it will always support Unicode fully, unlike the current ANSI build. The wxT() (also known as _T()) macro will be preserved for backwards compatibility but won't be needed any more as either narrow or wide strings can be used in any case in wxWidgets 3 API.

How to enable Unicode support in wxDev-C++ for wxWidgets ...

    https://forums.wxwidgets.org/viewtopic.php?t=13386
    Dec 04, 2008 · We are now in 2008, and the last non-Unicode Windows is Win98 which is dated 10 years ago (well, WinME is half-Unicode, but I suppose only 0.001% of Windows user are still using it nowadays!) I think it's quite safe to provide Unicode support now.

wxWidgets: Changes Since wxWidgets 2.8

    https://docs.wxwidgets.org/3.0/overview_changes_since28.html
    Unicode-related Changes; Miscellaneous Other Changes; Unicode-related Changes. If you used Unicode build of wxWidgets 2.8 or previous version, please read Unicode Support in wxWidgets for the details about how the API changed in 3.0 as a lot of the information which was correct before doesn't apply any longer.

WxWidgets Build Configurations - WxWiki

    https://wiki.wxwidgets.org/WxWidgets_Build_Configurations
    ANSI or Unicode If building with Unicode support, wxWidgets will use Unicode strings with all components, and will automatically set the type of all literal strings properly wrapped with the string translation functions [_T(""), _(""), wxT("")] as wide character Unicode strings. See the Unicode Overview for more information. Debug or Release

Windows FAQ - wxWidgets

    https://www.wxwidgets.org/docs/faq/windows/
    Yes, Unicode is fully supported. Does wxWidgets support double byte fonts (Chinese/Japanese/Korean etc.)? By far the best advice is to use Unicode build and avoid dealing with DBCS. Otherwise, for Japanese, it seems that wxWidgets has no problems working with double byte char sets (meaning DBCS, not Unicode).

wxWidgets: Strings

    https://docs.wxwidgets.org/3.0/group__group__funcmacro__string.html
    Compatibility macro which expands to wxT() in wxWidgets 2 only. This macro can be used in code which needs to compile with both wxWidgets 2 and 3 versions, in places where the wx2 API requires a Unicode string (in Unicode build) but the wx3 API only accepts a standard narrow string, as in e.g. wxCmdLineEntryDesc structure objects initializers.

Guides & Tutorials - WxWiki - wxWidgets

    https://wiki.wxwidgets.org/Guides_%26_Tutorials
    Unicode - Unicode support in wxWidgets; Internationalization - support for internationalization; Reading text from a file and also writing; Libraries. Creating A DLL Of An Application; Using DLL Version Of WxWidgets Compiled With Open Watcom; Programs That Support Plugins - …



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