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https://xcom.fandom.com/wiki/Field_Medic
Field Medic is an ability of the Support Class in XCOM: Enemy Unknown. Field Medic can be combined with Deep Pockets to allow a Medikit to be used 4 times in a single battle., This ability is used by EXALT Medics and EXALT Elite Medics.
https://xcom.fandom.com/wiki/Smoke_and_Mirrors
Smoke and Mirrors is an ability of the Support Class in XCOM: Enemy Unknown. This ability is modified in XCOM: Enemy Within: Smoke and Mirrors is an ability of the Support Class in XCOM: Enemy Unknown. This ability is modified in XCOM: Enemy Within: ... Field Medic: Smoke and Mirrors is an ability of the Support Class in XCOM: ...
https://gamefaqs.gamespot.com/boards/655782-xcom-enemy-unknown/64718751?page=1
"Field Medic vs Smoke & Mirrors" If you're gonna have one Support in your squad, then it's not even debatable, one Field Medic is a must. If you're gonna have two, then it's probably still Field Medic, IMO. Extra smoke grenade is nice to have, but you can get Telekinetic Field psi ability.
https://www.gameskinny.com/msslf/x-com-enemy-within-support-build-guide
X-Com: Enemy Within Support Build Guide. ... Field Medic. Allows medikits to be used 3 times per battle instead of once. ... Smoke and Mirrors. Allows 2 additional uses of Smoke Grenade each mission. The Support is one of the few soldiers who has abilities that continue to stack all the way through the ranks. Using the Smoke Grenade three ...Author: Landon Sommer
https://steamcommunity.com/sharedfiles/filedetails/?id=136706470
One of the most top-rated guide for XCOM: Enemy Unknown . A comprehensive combat- and base management guide for rookie Commanders, as well as more experienced Commanders. ... Field Medic vs Smoke and Mirrors ... In the Zone is useful against units that CAN'T use cover in Enemy Unknown, such as the Drones that support Cyberdiscs and Sectopods. A ...
https://guides.gamepressure.com/xcomenemyunknown/guide.asp?ID=16944
Support class is the most versatile class available in the game. We can create a medic, who due to their abilities: Sprinter, Field Medic, Revive and Savior will keep the rest of the team alive. In addition, the ability Combat Drugs increases the statistics of other team members.. The second option is to choose military abilities. Covering Fire, Smoke and Mirrors, Rifle, Suppression, Dense ...
https://steamcommunity.com/app/200510/discussions/0/1326718197224845882/
May 08, 2017 · XCOM: Enemy Unknown. ... All of them have Suppression and Smoke and Mirrors. All of them have very high mobility, high to very high will and high aim. ... The over watch build is ok but never gets as much mileage as support build.----I rarely run full medic build past mid game since it's about not getting hit and you can't out heal the damage. #4.
https://www.ufopaedia.org/index.php/Support_(EU2012)
Smoke and Mirrors is, under ideal circumstances, better than Field Medic, as avoiding shots is preferable to healing (some of) the damage from a shot. The issue with this is that you're playing without a safety net, so if you don't use smokes effectively (or you deploy them correctly and the enemy shots connect anyway, or, as is more often the ...
https://gamefaqs.gamespot.com/xbox360/655783-xcom-enemy-unknown/faqs/65145?page=1
Field Medic: Allows medikits to be used 3 times per battle instead of once. Smoke and Mirrors: Allows 1 additional use of Smoke Grenade each mission. If you don't plan on using medikits, you'll obviously get more mileage out of Smoke and Mirrors.
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