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https://en.wikipedia.org/wiki/Microsoft_XNA
The XNA Framework provides support for both 2D and 3D game creation and allows use of the Xbox 360 controllers and vibrations. XNA framework games that target the Xbox 360 platform could only be distributed by members of the Microsoft XNA Creator's Club/App Hub, which carried a …Developer(s): Microsoft
https://www.microsoft.com/en-us/download/details.aspx?id=20914
Sep 16, 2010 · The XNA Framework Redistributable provides the necessary runtime components to execute a game on Windows that was developed using Microsoft XNA Game Studio 4.0. This release contains improved functionality as well as new features. Installation of this runtime is unnecessary on systems with Microsoft XNA Game Studio 4.0 already installed.Operating System: Windows 7, Windows Vista, Windows XP
https://www.microsoft.com/en-us/download/details.aspx?id=23714
Sep 16, 2010 · XNA Game Studio 4.0 is a programming environment that allows you to use Visual Studio 2010 to create games for Windows Phone, the Xbox 360 console, and Windows-based computers. XNA Game Studio 4.0 includes the XNA Framework 4.0, which is a set of managed libraries designed for game development based on Microsoft .NET Framework 4.Operating System: Windows 7, Windows Vista, Windows XP
https://stackoverflow.com/questions/10714091/c-sharp-game-development-after-xna
There is nothing awesome like XNA. I don't get it why MS is throwing XNA away. It is the only System that works with the XBox 360. You can try Engines or Wrappers like Tao, SlimDx or something else. But XNA was the best System for rapid game development. I'am now switched to Java + LWJGL.
https://social.msdn.microsoft.com/Forums/en-US/738c311f-b3e5-4015-b01c-9b651bf81bf5/multiplayer-c-xna
There is no networking support of any kind in of version 1 of XNA. No Live support, no system link, and on Xbox, not even System.NET (on Windows you can of course use that in the standard .NET way, but we aren't doing anything to help you use it for games).
http://www.garagegames.com/community/forums/viewthread/66880
I was listening to XNA 2.0 network presentation and I have few questions. The background of the questions comes from builing a casual online game that will have separate lobby server. Lobby server will not be based on XNA. And the lobby server will rep
http://www.garagegames.com/community/forums/viewthread/76927
Right now we are looking at what XNA networking has to offer. If we rolled our own, it may quite easily break any 360 network support implementations. It may also break and Zune sharing communication as well. Of course, I'm not sure what the engine dev team is working on behind closed doors, either.
https://software.intel.com/en-us/forums/general-sdk-forum/topic/321211
Nov 22, 2009 · XNA is also a framework for games under windows (not just the Xbox). XNA is also based on a managed framework (CLI), as near as I can figure there is currently no SDK support for developing in a MS managed language like C# or VB.
https://stackoverflow.com/questions/35662970/can-microsoft-xna-run-on-windows-10
XNA, in its pure form, will not work as a new Windows 10 application. The platform to bring win32 (XNA) games to Win10 is called Project Centennial. Both Xbox One and Windows 10 will support MonoGame, per this video at last year's BUILD conference.
https://en.wikibooks.org/wiki/Game_Creation_with_XNA/Networking/Network_Engines
Game Creation with XNA/Networking/Network Engines. From Wikibooks, open books for an open world ... especially the one called Network Prediction. Lidgren Network Engine ... Lidgren comes with an additional library that contains extension methods for some classes for a better XNA-Support. However you cannot use Lidgren for Xbox games. Important ...
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