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https://stackoverflow.com/questions/2679473/android-multi-touch-support
I wonder if is the Android multi-touch support reliable? I've read it suffers from some problems. I also wonder, how can I define custom multi-touch gestures? Like: 3 fingers rotate or 3 fingers stay static and fourth is moving. I've come across some resources (Gestures or MotionEvent on developer.android.com) but nothing states it clearly ...
https://developer.android.com/training/gestures/multi
Add support for Android Auto; Add support for Android Automotive OS; ... Android Developers ... A multi-touch gesture is when multiple pointers (fingers) touch the screen at the same time. This lesson describes how to detect gestures that involve multiple pointers. Refer to the following related resources:
https://source.android.com/devices/input/touch-devices
Touch device drivers no longer need Android-specific customizations. By relying on the standard Linux input protocol, Android can support a wider variety of touch peripherals, such as external HID multi-touch touch screens, using unmodified drivers. Touch Device Operation. The following is a brief summary of the touch device operation on Android.
https://developer.android.com/training/gestures/
Android provides a variety of APIs to help you create and detect gestures. Although your app should not depend on touch gestures for basic behaviors (since the gestures may not be available to all users in all contexts), adding touch-based interaction to your app can greatly increase its usefulness and appeal.
https://stuff.mit.edu/afs/sipb/project/android/docs/training/gestures/multi.html
A multi-touch gesture is when multiple pointers (fingers) touch the screen at the same time. This lesson describes how to detect gestures that involve multiple pointers. Track Multiple Pointers. When multiple pointers touch the screen at the same time, the system generates the following touch events: ... This class is in the Support Library.
https://android-developers.googleblog.com/2010/06/making-sense-of-multitouch.html
The Android framework’s primary point of access for touch data is the android.view.MotionEvent class. Passed to your views through the onTouchEvent and onInterceptTouchEvent methods, MotionEvent contains data about “pointers,” or active touch points on the device’s screen. Through a MotionEvent you can obtain X/Y coordinates as well as ...
https://developer.android.com/training/gestures/detector
GestureDetector makes it easy for you to detect common gestures without processing the individual touch events yourself. This is discussed below in Detect Gestures. Capture touch events for a single view. As an alternative to onTouchEvent(), you can attach an View.OnTouchListener object to any View object using the setOnTouchListener() method.
https://developer.android.com/games/develop/all-screens
Chrome OS devices can run an Android container that displays your game. Tablets that can run Android support several different levels of fidelity. Android TV devices support more detail-rich and more immersive experiences. Players can simulate a multi-window environment by using a …
https://www.tutorialspoint.com/android/android_multitouch.htm
Multi-touch gesture happens when more then one finger touches the screen at the same time. Android allows us to detect these gestures. Android system generates the following touch events whenever multiple fingers touches the screen at the same time.
https://developer.android.com/training/graphics/opengl/touch
The key to making your OpenGL ES application touch interactive is expanding your implementation of GLSurfaceView to override the onTouchEvent() to listen for touch events. This lesson shows you how to listen for touch events to let users rotate an OpenGL ES object. Setup a touch listener
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