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https://developer.mozilla.org/en-US/docs/Web/API/HTMLCanvasElement/toDataURL
The HTMLCanvasElement.toDataURL() method returns a data URI containing a representation of the image in the format specified by the type parameter (defaults to PNG). The returned image is in a resolution of 96 dpi. If the height or width of the canvas is 0 or larger than the maximum canvas size, the string "data:," is returned.
http://www.mikechambers.com/blog/2011/02/01/detecting-canvas-todataurl-support-in-browsers/
Detecting Canvas.toDataURL Support in Browsers. Tuesday, February 1, 2011. I am wrapping up a code example that uses the Canvas.toDataURL API to save canvas data to an image. I am almost done, and was doing a final round of browser testing when I noticed that my example wasnt working on my Android based Google Nexus One Device (2.2.2).
https://developer.apple.com/documentation/webkitjs/htmlcanvaselement/1630000-todataurl
DOMString toDataURL (optional DOMString? type); Parameters type. ... The image can be drawn back to the canvas later using the drawing context’s draw Image method. Special Considerations. The HTML5 specification currently requires to Data URL() to support the .png format.
https://stackoverflow.com/questions/18112047/canvas-todataurl-working-in-all-browsers-except-ie10
@rreverser we found this post by searching for "todataurl" not working in ie10. While it's not the original question asked, it does seem that if you load a base64 encoded image into a canvas in IE10 then it taints the canvas and you can no longer call toDataUrl on the canvas. – agrath Mar 16 '15 at 2:32
http://designashirt.github.io/svg-canvas-tests/
SVG to Canvas to PNG Test browser support for rendering SVGs (CORS/cross-origin or not) to canvas and getting data back out. Getting SVG in and out of canvas. Click here to see if your browser supports getting SVG to Canvas to PNG (canvas.toDataURL).
https://stackoverflow.com/questions/5573096/detecting-webp-support
This is my solution - is taking around 6ms and I'm considering WebP is only a feature for a modern browser. Uses a different approach using canvas.toDataUrl() function instead of image as the way to detect the feature:
https://www.w3schools.com/tags/ref_canvas.asp
The getContext() method returns an object that provides methods and properties for drawing on the canvas. This reference will cover the properties and methods of the getContext("2d") object, which can be used to draw text, lines, boxes, circles, and more - on the canvas.
https://developer.mozilla.org/en-US/docs/Web/API/HTMLCanvasElement/toBlob
The HTMLCanvasElement.toBlob() method creates a Blob object representing the image contained in the canvas; this file may be cached on the disk or stored in memory at the discretion of the user agent. If type is not specified, the image type is image/png. The created image is in a resolution of 96dpi.
https://exceptionshub.com/which-browsers-and-versions-support-the-canvas-toblob-method.html
Nov 27, 2017 · Questions: I’m working on a minimalist image creation project and I need to have the ability to create images within the browser that are in-turn used on a server. So far, the Canvas.toDataUrl() method has met our needs, but I just learned of the Canvas.toBlob() method which would be much more convenient. It appears that ...
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