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https://trac.mpc-hc.org/ticket/2803
Direct3D Fullscreen GUI doesn't work: versions 1.6.5.6366 and more than a year before it. With any settings enabling D3D Fullscreen GUI Support doesn't allow right click menu or other GUI parts in D3D Fullscreen mode.
https://trac.mpc-hc.org/ticket/4232
1) I have D3D Fullscreen Mode enabled both in the right-click context menu and also in the Options > Playback > Output dialog box. 2) I enable D3D Fullscreen GUI Support in the right-click context menu. 3) I restart Media Player Classic and open a video file. 4) I press Alt-Enter to enter fullscreen mode. I only have access to the seek ...
https://github.com/dolphin-emu/dolphin/pull/506
Jul 26, 2014 · All issues outstanding issues have been addressed, ready for review. One commit was added since the branch was last discussed on IRC. Switching to fullscreen while paused will have the emulator correctly enter fullscreen, but the user won't be able to exit fullscreen since the renderer is unable to tell the UI whether it is safe to do so.
https://www.neowin.net/news/media-player-classic---be-143
Jan 19, 2015 · Removed the option "D3D Fullscreen GUI Support". Adjusted and optimized code with auto-tuning mode switch monitors. If the speed of play is …
https://www.autoitscript.com/forum/topic/120654-d3d-full-screen-device/
Oct 13, 2010 · If this is not possible, is there a solution to do a D3D window over this -full screen- application window? It's the only thing I want to do (like steam's overlay window) in …
https://github.com/dolphin-emu/dolphin/pull/506/files
Jul 26, 2014 · At this moment I consider support for OpenGL or "Render to Main Window" outside of the scope of this PR, unless such support is considered essential before adding this feature. Fixed issues Issue 6713 and 7334 should be fixed by this change. 3D vision support is restored in DX11 with a much cleaner implementation which fixes issues 3979, 4726 ...
https://stackoverflow.com/questions/972299/best-practices-for-alt-tab-support-in-a-directx-app
Best practices for Alt-Tab support in a DirectX app? Ask Question Asked 10 years, 7 months ago. ... We solved it by not using a fullscreen DirectX device at all - instead we used a full-screen window with the top-most flag to make it hide the task bar. ... All serious D3D apps should be able to handle lost devices as this is something that can ...
http://forum.doom9.org/showthread.php?p=1281093
May 04, 2009 · D3D Fullscreen GUI SupportThis option enables support for the right click menus and setting on the monitor that is in fullscreen mode. The draback enabling this is that the backbuffer of the D3D device must be lockable, which can cause compatibility issues and possibly tearing even when in D3D fullscreen mode. 10 bit RGB
https://forum.doom9.org/showthread.php?p=1281093
May 04, 2009 · D3D Fullscreen GUI SupportThis option enables support for the right click menus and setting on the monitor that is in fullscreen mode. The draback enabling this is that the backbuffer of the D3D device must be lockable, which can cause compatibility issues and possibly tearing even when in D3D fullscreen mode.
https://forum.unity.com/threads/d3d-fullscreen-in-exclusive-mode-vs-run-in-background.314618/
Feb 07, 2016 · we came across the issue that it seems like the fullscreen windowed mode has a lot worse performance for quite a lot of users, especially (but not only) those that run multi-monitor setups or SLI/Crossfire. Now we could simply switch to exclusive mode but in that case Unity does not seem to execute *any* of our code when the game doesn't have ...
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