Disable Vertex Shader Support Wine

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Useful Registry Keys - WineHQ Wiki

    https://wiki.winehq.org/Useful_Registry_Keys
    Users should never have to play with the registry. That said, sometimes there's no other way to do what you need to do... For a description of the registry, see the Wine User Guide or Wikipedia.. Here you'll find useful registry keys that cannot be changed in winecfg.You should edit the registry using regedit.. If a key or value does not exist, create it.

WineHQ - Wine Announcement - The Wine team is proud to ...

    https://www.winehq.org/announce/2.0
    Wine Announcement The Wine team is proud to announce that the stable release Wine 2.0 is now available. This release represents over a year of development effort and around 6,600 individual changes. The main highlights are the support for Microsoft Office 2013, and the 64-bit support on macOS.

How to fix/disable shaders in games( NVIDIA GeForce Forums

    https://www.nvidia.com/en-us/geforce/forums/3d-vision/41/135887/how-to-fixdisable-shaders-in-gamesdllguide-and-fix/
    Use these keys for shaders search/dump: Default keys for debug DLL: NUMPAD1 - disable previous pixel shader NUMPAD2 - disable next pixel shader NUMPAD3 - save currently disabled pixel shader NUMPAD7 - adds current pixel shader to the skip list(you can disable more than one shader) NUMPAD8 - removes current pixel shader from skip list NUMPAD9 ...

Shader error with GMA 950 in The Sims 3 - Wine

    https://forum.winehq.org/viewtopic.php?t=5303
    Jun 23, 2009 · Further the cards are not able to support this properly while it supports pixel shaders in hardware it implements vs 3.0 in software on windows. I believe the drivers have some basic ARB_fragment_program / ARB_vertex_program support but I don't know how well the driver implementation is and how it performs.

IL-2 Sturmovik Series IL-2 Sturmovik 1946 - Wine

    https://appdb.winehq.org/appview.php?iVersionId=7102
    Run WINE configuration. Select Graphics tab and disable the Vertex Shader Support. Disable "Allow Pixel Shader". Open conf.ini file. "~/.wine/drive_c/Program Files/Ubisoft/IL-2 Sturmovik 1946" Scroll down and edit the following. [game] 3dgunners=0 [Render_OpenGL] TexQual=3 TexMipFilter=3 TexCompress=0 TexFlags.UseDither=0

opengl - Value for a disabled attributes in a glsl shader ...

    https://stackoverflow.com/questions/33722153/value-for-a-disabled-attributes-in-a-glsl-shader
    I'm trying to make a glsl shader that can turn off texturing and/or coloring (I want to be able to tint a texture). I can disable an attribute by doing glDisableVertexAttribArray(x), but I'm wondering what the values will look like in the shader. will they be 0?. Also, is there a way to check if an attribute is enabled inside the shader code?

WineHQ - Wine Announcement - The Wine development release ...

    https://www.winehq.org/announce/3.0-rc1
    Wine Announcement The Wine development release 3.0-rc1 is now available. This is the first release candidate for the upcoming Wine 3.0. It marks the beginning of the code freeze period. There have been many last minute changes, so please give this release a …

IL-2 Sturmovik Series IL-2 Sturmovik 1946 - Wine

    http://appdb.winehq.org/appview.php?iVersionId=7102&iTestingId=11165
    Run WINE configuration. Select Graphics tab and disable the Vertex Shader Support. Disable "Allow Pixel Shader". Open conf.ini file. "~/.wine/drive_c/Program Files/Ubisoft/IL-2 Sturmovik 1946" Scroll down and edit the following. [game] 3dgunners=0 [Render_OpenGL] TexQual=3 TexMipFilter=3 TexCompress=0 TexFlags.UseDither=0

Wine 2.0 released with MacOS 64-bit Support - Distrita

    https://distrita.com/wine-2-0-released-with-macos-64-bit-support/
    Jan 26, 2017 · Wine 2.0 released with MacOS 64-bit Support. The Wine team is behind the Windows support software called Wine for Linux, that let’s you run Windows programs on Linux. Now the team is proud to announce that the stable release Wine 2.0 is now available with MacOSX support. Wine enables Linux, FreeBSD, Solaris and now even Mac users to run ...



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