Does Rift Support Crossfire

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Previously told Crossfire/SLI were no benefit on Rift ...

    https://forums.oculusvr.com/community/discussion/41658/previously-told-crossfire-sli-were-no-benefit-on-rift
    Aug 01, 2016 · 295x2 is 290's in crossfire, on one PCB. For any games with poor or no crossfire support, disable crossfire. Gamewiz1, you don't seem to understand SLI/crossfire support isn't a universal on/off thing. It varies game to game. If you take a game that does NOT support SLI/crossfire and claim there's a difference, it is indeed in your head.

RX 480 Crossfire or gtx 1070 for VR? : oculus

    https://www.reddit.com/r/oculus/comments/4md0qk/rx_480_crossfire_or_gtx_1070_for_vr/
    Jun 03, 2016 · Wait for benchmarks I would say. One thing to consider is that crossfire/sli support has been spotty at best. It is a gamble if going that route, the general consensus is usually that 1 card is better than two due to stutters/poor support. Not sure if that will be changing anytime soon, and with vr, you really don't want stutter.

Crossfire With Oculus Rift support? - MPGH - MultiPlayer ...

    https://www.mpgh.net/forum/showthread.php?t=768149
    Dec 04, 2013 · Crossfire is not designed to work with Oculus Rift, even if it did work, how do you play to turn around to shoot/walk with mouse still on desk or if you use laptop lol. You move and play with keyboRd there are many games withou oculus Support .

SLI/Crossfire and Virtual Reality HMD's : oculus

    https://www.reddit.com/r/oculus/comments/1xw5qg/slicrossfire_and_virtual_reality_hmds/
    Feb 14, 2014 · They BETTER support SLI and Crossfire configs for consumer version of the Rift. Oculus has been the one talking about 80-120fps, 120fps for 'presence' to emerge in VR. Good luck to everyone getting those frames with one medium range graphics card. Hell one high end one will struggle, depending on the title, and the rest of the PC configuration.

How viable is Crossfire (AMD specifically) for an ... - reddit

    https://www.reddit.com/r/oculus/comments/3zm4kg/how_viable_is_crossfire_amd_specifically_for_an/
    How viable is Crossfire (AMD specifically) for an Oculus Rift experience? I have a pair of R9 280Xs, which get me a score about a thousand points above the required one for the Rift in 3DMark - I understand that Crossfire can add a frame of latency, but will my experience be horribly marred by this?

List of games that support Crossfire - PCGamingWiki PCGW ...

    https://www.pcgamingwiki.com/wiki/List_of_games_that_support_Crossfire
    List of games that support Crossfire. From PCGamingWiki, the wiki about fixing PC games Project aim. Offer a complete list of video games that support Crossfire. Name Notes Age of Conan: Age of Empires Online: Age of Wonders 2 ... Game does not officially support multi-GPU. Depth Hunter:

Do any games support VR SLI/Crossfire? : oculus

    https://www.reddit.com/r/oculus/comments/4m8ibo/do_any_games_support_vr_slicrossfire/
    I have two GTX 970s in SLI, but nothing seems to support per-eye SLI or even Crossfire. I mainly started looking for it due to the underwhelming performance of the Climb (great game, great graphics, terrible resolution and FPS). So the question: Do any games support Nvidia VRWorks, AMD Liquid VR, or DX12 per-eye GPU technology at all yet?

Crossfire and SLI, what has your experience been? : Vive

    https://www.reddit.com/r/Vive/comments/5u1ynp/crossfire_and_sli_what_has_your_experience_been/
    Thinking about taking the dive and getting a Vive. My current specs are i5 6600K and Crossfire RX 480's. I'm interested to hear what peoples experience has been with SLI/crossfire setups in VR games, I remember there was talk of GPU per eye rendering but don't know if …

Steam VR Performance & SLI :: SteamVR General Discussions

    https://steamcommunity.com/app/250820/discussions/0/405692758700994356/
    Feb 24, 2016 · I have two AMD cards in crossfire and the xfire is no utilized either. It's too early in the game to tell and most games on release will not tax the system anyways. I'm sure both AMD and Nvidia will patch their drivers to support multi GPU VR tittles as we go. I disagree about games not taxing gpu's.



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